@mastersthesis{wagner_parallelisierte_2013, address = {Wien}, title = {Parallelisierte {Simulation} einer {Flüssigkeitsoberfläche} mittels {Masse}-{Feder}-{Systemen}}, abstract = {At that moment realistic looking water surface is generated by means of various shader programs and mapping method in many current computer games. Although this liquid-surface look very realistic but they have a disadvantage: They have no realistic effect of wave movements. This leads to the motivation to replicate wave movements by means of mass-spring-systems, since they can be calculated in real time.This master thesis describes the creation of a Mass-Spring-System, which is used to simulate a liquid-surface. The calculations are used for the springs which are based on Hooke‘s Law. Furthermore the system contains two integration methods (Euler and Verlet) which are necessary to make a direct visual- and performance comparison. The visual comparison is needed to figure out the non-used spring connections. This step is needed to gain a better performance of the system without losing the quality of the visual results. The implementation of the sequential calculation system is parallelized with OpenMP-API. Both are needed for performance comparisons. There are two integrators implemented which are getting compared through this evaluation. Based on this evaluation it is possible to determine and evaluate the performance growth of the system.}, school = {Fachhochschule Technikum Wien}, author = {Wagner, Markus}, month = may, year = {2013}, keywords = {Euler, Extern, Hooke’s Law, Mass-Spring-System, OpenGL, OpenMP-API, Verlet}, }