@inproceedings{de_jesus_oliveira_requirements_2022, address = {Aarhus, Denmark}, title = {Requirements and {Concepts} for {Interactive} {Media} {Retrieval} {User} {Interfaces}}, copyright = {CC BY}, url = {https://dl.acm.org/doi/10.1145/3546155.3546701}, doi = {10.1145/3546155.3546701}, abstract = {Large amounts of multimedia data are constantly digitized and stored in archives. Accurate search and annotation tools are essential for the fast retrieval of archival records by archivists, scientists, and the general public. The complexity of processing and navigating large collections evidence the demand for solutions that are tailored to the needs of diverse target groups. In this paper, we investigate the requirements for multimedia search and annotation tools. After identifying examples of graphical user interfaces and visualization techniques to support navigating and annotating audiovisual content in archives, we performed an iterative user research. Based on expert interviews, focus groups, and surveys, we propose a series of requirements and concept ideas for user interfaces aimed at quality control and AI-assisted search of multimedia data. Results also show that open challenges and needs include the definition of tailored ontologies to describe archival multimedia data.}, language = {en}, booktitle = {Nordic {Human}-{Computer} {Interaction} {Conference} ({NordiCHI} '22)}, publisher = {ACM}, author = {de Jesus Oliveira, Victor Adriel and Rottermanner, Gernot and Größbacher, Stefanie and Boucher, Magdalena and Judmaier, Peter}, year = {2022}, note = {Projekt: TailoredMedia}, keywords = {Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Vortrag, peer-reviewed}, pages = {1--10}, } @incollection{besancon_3d_2022, title = {{3D} {Mobile} {Data} {Visualization}}, isbn = {978-0-367-53471-4}, url = {https://www.routledge.com/Mobile-Data-Visualization/Lee-Dachselt-Isenberg-Choe/p/book/9780367534714}, booktitle = {Mobile {Data} {Visualization}}, publisher = {CRC Press}, author = {Besancon, Lonni and Aigner, Wolfgang and Boucher, Magdalena and Dwyer, Tim and Isenberg, Tobias}, editor = {Lee, Bongshin and Choe, Eun Kyoung and Isenberg, Petra and Dachselt, Raimund}, year = {2022}, note = {Projekt: Dataskop}, keywords = {Department Medien und Digitale Technologien, FH SP Data Analytics \& Visual Computing, Forschungsgruppe Media Computing, Immersive Media (AR, VR, 360°), Institut für Creative Media Technologies, Visualization, Wiss. Beitrag, peer-reviewed}, } @misc{rind_wie_2022, address = {St. Pölten}, type = {Demo \& {Poster}}, title = {Wie können wir {Daten} erlebbar machen?}, abstract = {Durch die steigende Digitalisierung vermehren sich die verfügbaren Daten rasant. Doch was können sie uns über unsere Welt verraten? Dazu sind anschauliche Darstellungen notwendig, um große Datenmengen leichter begreifbar zu machen. Hier erfahren Sie, mit welchen visuellen, klanglichen und physikalischen Methoden Daten dargestellt werden können und wie künstliche Intelligenz dazu beiträgt. In welchen Medien inseriert das Bundeskanzleramt? Welche Länder exportieren die meisten Waffensysteme? Wie kann man nachvollziehen, was das neuronale Netzwerke eines Fahrerassistenzsystems gelernt hat? Visuelle, klangliche und physikalische Darstellungen helfen, große Datenmengen leichter begreifbar zu machen und Schlüsse daraus zu ziehen. Dabei kommt auch künstliche Intelligenz ins Spiel. Das Programm „netflower“, mit dem man Geldflüsse zwischen öffentlichen Institutionen und Medien übersichtlich darstellen und vergleichen kann, ist eines der Beispiele für interaktive Visualisierungen bei unserer Station. Das sind bildliche Darstellungen von Daten, bei denen die Betrachter:innen selbst entscheiden können, welche Teilbereiche sie gerade ansehen oder noch genauer erforschen möchten. Aber auch über andere Sinne können die Besucher:innen bei dieser Station Daten als Sonifikation hören und als Physikalisierung begreifen. Darüber hinaus wird gezeigt, wie Data Comics den Einstieg in die Datenanalyse erleichtern, Sensordaten in Extended Reality visualisiert werden, KI das Onboarding am Arbeitsplatz unterstützt und neuronale Netzwerke verständlich gemacht werden.}, author = {Rind, Alexander and Böck, Jaqueline and Boucher, Magdalena and Grassinger, Florian and Kirchknopf, Armin and Stoiber, Christina and Stumpe, Eric and Zauchinger, Michael}, year = {2022}, note = {Projekt: SoniVis Projekt: SEVA Projekt: VALID}, keywords = {Demo, Department Medien und Digitale Technologien, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Poster, Visualization}, } @inproceedings{boucher_byod_2021, address = {Salzburg, Austria}, title = {{BYOD} - {Bringing} {Your} {Own} {Device} into {Single}-{Surface} {Interaction} {Models}}, doi = {10/gnt2v6}, abstract = {Interactive installations face several challenges when used in public or semi-public contexts, such as users not noticing interactivity, or refraining from interacting due to the fear of social embarrassment. Several interaction models proposing solutions to these issues have been established over the years. However, most of these models focus on single-surface installations, which have to be approached for interaction. When the users’ own devices (ODs) are included in the installation, though, the interaction focus shifts. To determine the influence of the ODs on the applicability of existing interaction models, we developed a multi-device quiz game, the “Weisskunig Quiz”, according to these models. The installation was deployed in a real museum exhibition and tested in two qualitative evaluations with random museum visitors and a school class. We describe our design approach, reflect on the found differences, and propose an extension for single-surface interaction models by incorporating the users’ own devices.}, booktitle = {{TEI} 2021}, publisher = {ACM}, author = {Boucher, Magdalena and Blumenstein, Kerstin and Oliveira, Victor A. De J. and Seidl, Markus}, year = {2021}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, best-mboucher, peer-reviewed}, } @inproceedings{blumenstein_design_2019, address = {Padova, Italy}, title = {Design of {Time}-{Oriented} {Visualization} for {Mobile} {Applications} in {Museums}: {A} {Comparative} {Evaluation}}, abstract = {Museums and libraries store meta-data related to exhibition objects in their information systems that is often left unutilized. However, such contextual information could be used to enrich the visitor experience. Therefore, we designed a mobile application for visitors and focused on time-oriented aspects of the exhibit data. In this paper, we report on a design study where three visual interface design alternatives (Timeline, Bookshelf, and Timeflower) have been empirically assessed based on clickable mock-ups. Our preliminary results show that the three different designs do not have an impact on users' performance, but the conventional timeline-based visualization was voted best in terms of user experience.}, language = {en}, booktitle = {Adjunct {Proceedings} {CHItaly19}}, author = {Blumenstein, Kerstin and Oliveira, Victor A. De J. and Größbacher, Stefanie and Boucher, Magdalena and Seidl, Markus and Aigner, Wolfgang}, year = {2019}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Poster, Wiss. Beitrag, peer-reviewed, ⛔ No DOI found}, pages = {39--43}, } @inproceedings{blumenstein_situated_2021, address = {Cham}, title = {Situated {Visualization} of {Historical} {Timeline} {Data} on {Mobile} {Devices}: {Design} {Study} for a {Museum} {Application}}, isbn = {978-3-030-85613-7}, url = {https://link.springer.com/chapter/10.1007/978-3-030-85613-7_35}, doi = {10/gnhmb3}, abstract = {Many museums offer mobile apps to extend the brief descriptions of physical exhibits. However, these apps often reproduce on-site content, are not location-aware, or demand several user interactions to view the content. Therefore, we propose using visitors' mobile devices to extend static information with time-oriented, situated information visualization. We present a design study using visualizations to guide visitors through an exhibition. In total, we performed two comparative studies: 1) with clickable mockups of three visualization concepts (Timeline, Bookshelf, and Timeflower), and based on these results, 2) with three functional prototypes of timeline visualization concepts (Stack-based, Section-based, and All-in-one) both in a lab and museum setting. Our main finding is, that museum visitors prefer familiar and linear visualization techniques. We reflect on our results and the process and define guidelines for future studies on visualization for casual users in museums.}, booktitle = {Human-{Computer} {Interaction} – {INTERACT} 2021}, publisher = {Springer International Publishing}, author = {Blumenstein, Kerstin and Oliveira, Victor and Boucher, Magdalena and Größbacher, Stefanie and Seidl, Markus and Aigner, Wolfgang}, year = {2021}, note = {Projekt: MEETeUX}, keywords = {Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Visual Computing, Wiss. Beitrag, peer-reviewed}, pages = {536--557}, }