@inproceedings{adam_setting_2016, address = {Windhoek, Namibia}, series = {International {Conference} on {Culture} \& {Computer} {Science} 2016 ({ICCCS}) {ACM} {SIGCHI}}, title = {Setting {Up} a {Broadcast} {Ready} {Virtual} {Studio} with {Position}, {Focus} and {Zoom} {Tracking} in the {Real}-time {Engine} {Unity3D}}, isbn = {978-99916-903-0-8}, url = {http://www.icccs.nust.na/}, abstract = {Virtual Reality is becoming more and more popular among all areas in multimedia. Using Virtual Reality in live production can make a significant difference in the content that can be created. There are two primary approaches to create a Virtual Reality environment: static and dynamic. In the dynamic system the camera can change position, zoom and focus with the virtual environment being synchronised with the camera and set to create a seamless visual world. The authors explored the possibility of making an inexpensive dynamic virtual system based on the game engine Unity3D which is the first one of its kind. In the project the authors were able to: track the zoom and position of the camera, chroma key the live set and connect this data to the virtual environment within Unity3D in real time. Through team effort, including project management, marketing strategies, technical setup, and creative input a live show was produced with our dynamic system.}, language = {Englisch}, booktitle = {Proceedings}, author = {Adam, Jente and Amouzegh, David and Bujokova, Pavlina and Kastel, Thiemo and Valéry, Dorian and Sanmartin Marco, Laura and Saup, Sonja and Kovaleva, Polina and Trim, Robert}, month = oct, year = {2016}, keywords = {European Project Semester, Institut für Creative Media Technologies, Vortrag, peer-reviewed}, pages = {6}, }