@incollection{besancon_3d_2022, title = {{3D} {Mobile} {Data} {Visualization}}, isbn = {978-0-367-53471-4}, url = {https://www.routledge.com/Mobile-Data-Visualization/Lee-Dachselt-Isenberg-Choe/p/book/9780367534714}, booktitle = {Mobile {Data} {Visualization}}, publisher = {CRC Press}, author = {Besancon, Lonni and Aigner, Wolfgang and Boucher, Magdalena and Dwyer, Tim and Isenberg, Tobias}, editor = {Lee, Bongshin and Choe, Eun Kyoung and Isenberg, Petra and Dachselt, Raimund}, year = {2022}, note = {Projekt: Dataskop}, keywords = {Department Medien und Digitale Technologien, FH SP Data Analytics \& Visual Computing, Forschungsgruppe Media Computing, Immersive Media (AR, VR, 360°), Institut für Creative Media Technologies, Visualization, Wiss. Beitrag, peer-reviewed}, } @inproceedings{boucher_byod_2021, address = {Salzburg, Austria}, title = {{BYOD} - {Bringing} {Your} {Own} {Device} into {Single}-{Surface} {Interaction} {Models}}, doi = {10/gnt2v6}, abstract = {Interactive installations face several challenges when used in public or semi-public contexts, such as users not noticing interactivity, or refraining from interacting due to the fear of social embarrassment. Several interaction models proposing solutions to these issues have been established over the years. However, most of these models focus on single-surface installations, which have to be approached for interaction. When the users’ own devices (ODs) are included in the installation, though, the interaction focus shifts. To determine the influence of the ODs on the applicability of existing interaction models, we developed a multi-device quiz game, the “Weisskunig Quiz”, according to these models. The installation was deployed in a real museum exhibition and tested in two qualitative evaluations with random museum visitors and a school class. We describe our design approach, reflect on the found differences, and propose an extension for single-surface interaction models by incorporating the users’ own devices.}, booktitle = {{TEI} 2021}, publisher = {ACM}, author = {Boucher, Magdalena and Blumenstein, Kerstin and Oliveira, Victor A. De J. and Seidl, Markus}, year = {2021}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, best-mboucher, peer-reviewed}, } @inproceedings{blumenstein_design_2019, address = {Padova, Italy}, title = {Design of {Time}-{Oriented} {Visualization} for {Mobile} {Applications} in {Museums}: {A} {Comparative} {Evaluation}}, abstract = {Museums and libraries store meta-data related to exhibition objects in their information systems that is often left unutilized. However, such contextual information could be used to enrich the visitor experience. Therefore, we designed a mobile application for visitors and focused on time-oriented aspects of the exhibit data. In this paper, we report on a design study where three visual interface design alternatives (Timeline, Bookshelf, and Timeflower) have been empirically assessed based on clickable mock-ups. Our preliminary results show that the three different designs do not have an impact on users' performance, but the conventional timeline-based visualization was voted best in terms of user experience.}, language = {en}, booktitle = {Adjunct {Proceedings} {CHItaly19}}, author = {Blumenstein, Kerstin and Oliveira, Victor A. De J. and Größbacher, Stefanie and Boucher, Magdalena and Seidl, Markus and Aigner, Wolfgang}, year = {2019}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Poster, Wiss. Beitrag, peer-reviewed, ⛔ No DOI found}, pages = {39--43}, } @inproceedings{blumenstein_situated_2021, address = {Cham}, title = {Situated {Visualization} of {Historical} {Timeline} {Data} on {Mobile} {Devices}: {Design} {Study} for a {Museum} {Application}}, isbn = {978-3-030-85613-7}, url = {https://link.springer.com/chapter/10.1007/978-3-030-85613-7_35}, doi = {10/gnhmb3}, abstract = {Many museums offer mobile apps to extend the brief descriptions of physical exhibits. However, these apps often reproduce on-site content, are not location-aware, or demand several user interactions to view the content. Therefore, we propose using visitors' mobile devices to extend static information with time-oriented, situated information visualization. We present a design study using visualizations to guide visitors through an exhibition. In total, we performed two comparative studies: 1) with clickable mockups of three visualization concepts (Timeline, Bookshelf, and Timeflower), and based on these results, 2) with three functional prototypes of timeline visualization concepts (Stack-based, Section-based, and All-in-one) both in a lab and museum setting. Our main finding is, that museum visitors prefer familiar and linear visualization techniques. We reflect on our results and the process and define guidelines for future studies on visualization for casual users in museums.}, booktitle = {Human-{Computer} {Interaction} – {INTERACT} 2021}, publisher = {Springer International Publishing}, author = {Blumenstein, Kerstin and Oliveira, Victor and Boucher, Magdalena and Größbacher, Stefanie and Seidl, Markus and Aigner, Wolfgang}, year = {2021}, note = {Projekt: MEETeUX}, keywords = {Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Visual Computing, Wiss. Beitrag, peer-reviewed}, pages = {536--557}, }