@incollection{dang-nguyen_taylor_2023, address = {Cham}, title = {Taylor – {Impersonation} of {AI} for {Audiovisual} {Content} {Documentation} and {Search}}, volume = {13834}, isbn = {978-3-031-27817-4 978-3-031-27818-1}, url = {https://link.springer.com/10.1007/978-3-031-27818-1_63}, language = {en}, urldate = {2023-04-04}, booktitle = {{MultiMedia} {Modeling}}, publisher = {Springer Nature Switzerland}, author = {de Jesus Oliveira, Victor Adriel and Rottermanner, Gernot and Boucher, Magdalena and Größbacher, Stefanie and Judmaier, Peter and Bailer, Werner and Thallinger, Georg and Kurz, Thomas and Frank, Jakob and Bauer, Christoph and Fröschl, Gabriele and Batlogg, Michael}, editor = {Dang-Nguyen, Duc-Tien and Gurrin, Cathal and Larson, Martha and Smeaton, Alan F. and Rudinac, Stevan and Dao, Minh-Son and Trattner, Christoph and Chen, Phoebe}, year = {2023}, doi = {10.1007/978-3-031-27818-1_63}, note = {Projekt: TailoredMedia Series Title: Lecture Notes in Computer Science}, keywords = {Demo, Department Medien und Digitale Technologien, FH SP Data Analytics \& Visual Computing, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, data, peer-reviewed}, pages = {751--757}, } @inproceedings{eresheim_penquest_2022, address = {Tunis}, title = {{PenQuest} {Revisited}: {A} {Digital} {Cyber} {Defense} {Game} for {Technical} {Education}}, isbn = {978-1-66544-434-7}, url = {https://ieeexplore.ieee.org/abstract/document/9766700/authors#authors}, doi = {10.1109/EDUCON52537.2022.9766700}, abstract = {Today’s IT and OT infrastructure is threatened by a plethora of cyber-attacks conducted by actors with different motivations and means. Furthermore, the complexity of these exposed systems as well as the adversaries’ sophisticated technical arsenal makes it increasingly difficult to plan and implement an organization’s defense. Understanding the link between specific attacks and effective mitigating measures is particularly challenging – as is understanding the underlying information security concepts. To support the training of current, and more importantly, nascent security engineers, we propose PenQuest, a digital attack and defense game where an attacker attempts to compromise an abstracted IT infrastructure and the defender works to prevent or mitigate the threat. The game is based on MITRE ATT\&CK, D3FEND, and the NIST SP 800-53 security standard and incorporates a multitude of concepts such as cyber kill chains, attack vectors, network segmentation, and more. PenQuest is built to support security education and risk assessment and was evaluated with a class of engineering students as well as independent security experts. Initial results show a significant increase in knowledge retention and attest to the game’s feasibility for educational use.}, language = {English, German}, booktitle = {2022 {IEEE} {Global} {Engineering} {Education} {Conference} ({EDUCON})}, publisher = {IEEE}, author = {Eresheim, Sebastian and Luh, Robert and Größbacher, Stefanie and Petelin, Thomas and Mayr, Florian and Tavolato, Paul and Schrittwieser, Sebastian}, year = {2022}, keywords = {FH SP Cyber Security, Forschungsgruppe Secure Societies, Institut für IT Sicherheitsforschung, SP IT Sec Applied Security \& Data Science, Vortrag, Wiss. Beitrag, peer-reviewed}, } @inproceedings{de_jesus_oliveira_requirements_2022, address = {Aarhus, Denmark}, title = {Requirements and {Concepts} for {Interactive} {Media} {Retrieval} {User} {Interfaces}}, copyright = {CC BY}, url = {https://dl.acm.org/doi/10.1145/3546155.3546701}, doi = {10.1145/3546155.3546701}, abstract = {Large amounts of multimedia data are constantly digitized and stored in archives. Accurate search and annotation tools are essential for the fast retrieval of archival records by archivists, scientists, and the general public. The complexity of processing and navigating large collections evidence the demand for solutions that are tailored to the needs of diverse target groups. In this paper, we investigate the requirements for multimedia search and annotation tools. After identifying examples of graphical user interfaces and visualization techniques to support navigating and annotating audiovisual content in archives, we performed an iterative user research. Based on expert interviews, focus groups, and surveys, we propose a series of requirements and concept ideas for user interfaces aimed at quality control and AI-assisted search of multimedia data. Results also show that open challenges and needs include the definition of tailored ontologies to describe archival multimedia data.}, language = {en}, booktitle = {Nordic {Human}-{Computer} {Interaction} {Conference} ({NordiCHI} '22)}, publisher = {ACM}, author = {de Jesus Oliveira, Victor Adriel and Rottermanner, Gernot and Größbacher, Stefanie and Boucher, Magdalena and Judmaier, Peter}, year = {2022}, note = {Projekt: TailoredMedia}, keywords = {Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Vortrag, peer-reviewed}, pages = {1--10}, } @inproceedings{luh_penquest_2022, address = {Tunis, Tunisia}, title = {{PenQuest} {Reloaded}: {A} {Digital} {Cyber} {Defense} {Game} for {Technical} {Education}}, isbn = {978-1-66544-434-7}, shorttitle = {{PenQuest} {Reloaded}}, url = {https://ieeexplore.ieee.org/document/9766700/}, doi = {10.1109/EDUCON52537.2022.9766700}, abstract = {Today’s IT and OT infrastructure is threatened by a plethora of cyber-attacks conducted by actors with different motivations and means. Furthermore, the complexity of these exposed systems as well as the adversaries’ sophisticated technical arsenal makes it increasingly difficult to plan and implement an organization’s defense. Understanding the link between specific attacks and effective mitigating measures is particularly challenging – as is understanding the underlying information security concepts. To support the training of current, and more importantly, nascent security engineers, we propose PenQuest, a digital attack and defense game where an attacker attempts to compromise an abstracted IT infrastructure and the defender works to prevent or mitigate the threat. The game is based on MITRE ATT\&CK, D3FEND, and the NIST SP 800-53 security standard and incorporates a multitude of concepts such as cyber kill chains, attack vectors, network segmentation, and more. PenQuest is built to support security education and risk assessment and was evaluated with a class of engineering students as well as independent security experts. Initial results show a significant increase in knowledge retention and attest to the game’s feasibility for educational use.}, urldate = {2023-01-25}, booktitle = {2022 {IEEE} {Global} {Engineering} {Education} {Conference} ({EDUCON})}, publisher = {IEEE}, author = {Luh, Robert and Eresheim, Sebastian and Größbacher, Stefanie and Petelin, Thomas and Mayr, Florian and Tavolato, Paul and Schrittwieser, Sebastian}, month = mar, year = {2022}, note = {Projekt: PenQuest}, keywords = {Department Medien und Digitale Technologien, Education / Computers \& Technology, Forschungsgruppe Media Computing, Games, Institut für Creative Media Technologies, Paper, Security, Vortrag, best, peer-reviewed}, pages = {906--914}, } @techreport{jakl_smart_2021, title = {Smart {Companion} {Active} {AI} {Assistant} to {Support} {Autonomous} {Living}}, url = {https://research.fhstp.ac.at/projekte/smart-companion}, language = {Deutsch (DE)}, author = {Jakl, Andreas and Zahorka, Florian and Taurer, Florian and Pflegerl, Johannes and Heller, Mario and Größbacher, Stefanie and Judmaier, Peter and Doppler, Jakob}, year = {2021}, keywords = {Ilse Arlt Institut}, } @inproceedings{grosbacher_all_2020, address = {Oldenburg, Germany}, title = {All {Tomorrow}'s {Parties} - {Empowerment} {Game} for {Young} {Adults}}, isbn = {978-1-4503-8052-2}, doi = {10/gnt2v8}, language = {English}, booktitle = {{MobileHCI} 2020}, author = {Größbacher, Stefanie and Judmaier, Peter and Schöffer, Lucas and Malischnig, Doris and Bilek, Nicole and Kreiger, Mylene}, year = {2020}, note = {Projekt: ISP}, keywords = {Demo, Eintrag überprüfen, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, Green OA, Institut für Creative Media Technologies, Institutional Access, Wiss. Beitrag, mobileHCI, peer-reviewed, submitted}, } @inproceedings{blumenstein_design_2019, address = {Padova, Italy}, title = {Design of {Time}-{Oriented} {Visualization} for {Mobile} {Applications} in {Museums}: {A} {Comparative} {Evaluation}}, abstract = {Museums and libraries store meta-data related to exhibition objects in their information systems that is often left unutilized. However, such contextual information could be used to enrich the visitor experience. Therefore, we designed a mobile application for visitors and focused on time-oriented aspects of the exhibit data. In this paper, we report on a design study where three visual interface design alternatives (Timeline, Bookshelf, and Timeflower) have been empirically assessed based on clickable mock-ups. Our preliminary results show that the three different designs do not have an impact on users' performance, but the conventional timeline-based visualization was voted best in terms of user experience.}, language = {en}, booktitle = {Adjunct {Proceedings} {CHItaly19}}, author = {Blumenstein, Kerstin and Oliveira, Victor A. De J. and Größbacher, Stefanie and Boucher, Magdalena and Seidl, Markus and Aigner, Wolfgang}, year = {2019}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Poster, Wiss. Beitrag, peer-reviewed, ⛔ No DOI found}, pages = {39--43}, } @article{kolm_innovative_2019, title = {Innovative {Lehre} - {International} virtual collaboration anhand klinischer {Fallbeispiele} - {IMPECD}}, volume = {21}, number = {2}, journal = {Journal für Ernährungsmedizin (JEM)}, author = {Kolm, Alexandra and Wewerka-Kreimel, Daniela and Höld, Elisabeth and Größbacher, Stefanie}, year = {2019}, keywords = {Department Gesundheit, Institut für Gesundheitswissenschaften, Publikationstyp Schriftpublikation, SP IGW Education \& Lifelong Learning for Health Professionals, Studiengang Diätologie, ⛔ No DOI found}, pages = {23}, } @inproceedings{bayer_shop_2014, address = {Glückstadt}, title = {Shop {Window} {Control}}, booktitle = {Forum {Medientechnik} — {Next} {Generation}, {New} {Ideas}. {Beiträge} der {Tagung} 2014 an der {Fachhochschule} {St}. {Pölten}}, publisher = {Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft}, author = {Bayer, Bibiana and Blumenstein, Kerstin and Ederer, Thomas and Größbacher, Stefanie and Mayerhuber, David and Rockenschaub, Sabrina and Schmiedl, Grischa and Skladal, Carina}, year = {2014}, keywords = {Creative Industries, Department Medien und Digitale Technologien, Department Technologie, Forschungsgruppe Media Computing, HCI, Institut für Creative Media Technologies, Publikationstyp Präsentation, Publikationstyp Schriftpublikation, interactive playful environments, ⛔ No DOI found}, } @inproceedings{blumenstein_situated_2021, address = {Cham}, title = {Situated {Visualization} of {Historical} {Timeline} {Data} on {Mobile} {Devices}: {Design} {Study} for a {Museum} {Application}}, isbn = {978-3-030-85613-7}, url = {https://link.springer.com/chapter/10.1007/978-3-030-85613-7_35}, doi = {10/gnhmb3}, abstract = {Many museums offer mobile apps to extend the brief descriptions of physical exhibits. However, these apps often reproduce on-site content, are not location-aware, or demand several user interactions to view the content. Therefore, we propose using visitors' mobile devices to extend static information with time-oriented, situated information visualization. We present a design study using visualizations to guide visitors through an exhibition. In total, we performed two comparative studies: 1) with clickable mockups of three visualization concepts (Timeline, Bookshelf, and Timeflower), and based on these results, 2) with three functional prototypes of timeline visualization concepts (Stack-based, Section-based, and All-in-one) both in a lab and museum setting. Our main finding is, that museum visitors prefer familiar and linear visualization techniques. We reflect on our results and the process and define guidelines for future studies on visualization for casual users in museums.}, booktitle = {Human-{Computer} {Interaction} – {INTERACT} 2021}, publisher = {Springer International Publishing}, author = {Blumenstein, Kerstin and Oliveira, Victor and Boucher, Magdalena and Größbacher, Stefanie and Seidl, Markus and Aigner, Wolfgang}, year = {2021}, note = {Projekt: MEETeUX}, keywords = {Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Visual Computing, Wiss. Beitrag, peer-reviewed}, pages = {536--557}, } @misc{grosbacher_all_2020-1, address = {FH St. Pölten}, type = {Demo}, title = {All {Tomorrow}'s {Parties}: {Empowerment} {Game} für {Jugendliche}}, url = {https://arltsymposium.fhstp.ac.at/}, language = {German}, author = {Größbacher, Stefanie}, month = sep, year = {2020}, keywords = {Institut für Creative Media Technologies}, } @inproceedings{rottermanner_erfahrungsbericht_2020, address = {FH St. Pölten}, title = {Erfahrungsbericht zur erstmaligen {Durchführung} von {Remote} {Moderated} {Usability} {Tests} in der {Lehrveranstaltung} {Usability} {Evaluation} an der {Fachhochschule} {St}. {Pölten}}, isbn = {978-3-903780-02-6}, url = {https://skill.fhstp.ac.at/wp-content/uploads/2020/10/TdL_Tagungsband2020.pdf}, booktitle = {Digital {Learning} in {Zeiten} von {Corona} – nachhaltiger {Entwicklungsschub} für die {Hochschulen}?}, publisher = {Lemberger Publishing}, author = {Rottermanner, Gernot and Größbacher, Stefanie and Judmaier, Peter}, editor = {Weißenböck, Josef and Gruber, Wolfgang and Freisleben-Teutscher, Christian}, year = {2020}, keywords = {Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Vortrag, Wiss. Beitrag}, pages = {121--132}, } @inproceedings{pohl_gender_2015, address = {FH St. Pölten}, title = {Gender and the {Design} of {Computer} {Interfaces} in {Control} {Rooms}}, isbn = {987-3-86488-090-2}, abstract = {Control rooms play an increasingly important role in modern industry. However, women are still a minority in this field. There are several different explanations which might be responsible for the low number of women employed in control rooms. One of them is the design of the interfaces used in such control rooms. The following paper provides an overview of the respective literature. This overview covers perceptual, cognitive and usability aspects. Based on this overview, we derive recommendations for the design of systems to attract more women to this field.}, booktitle = {Forum {Medientechnik} - {Next} {Generation}, {New} {Ideas}}, publisher = {Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft}, author = {Pohl, Margit and Weissenböck, Elisabeth and Judmaier, Peter and Rottermanner, Gernot and Größbacher, Stefanie and Erharter, Dorothea}, year = {2015}, note = {Projekt: GenSiSys}, keywords = {2015, Department Medien und Digitale Technologien, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation}, pages = {11--22}, } @inproceedings{rottermanner_feasibility_2015, address = {FH St. Pölten}, title = {Feasibility of {Eye} {Tracking} in a {Safety}-{Critical} {Environment} to {Support} the {Design} {Process} of {Gender} \& {Diversity}}, isbn = {987-3-86488-090-2}, abstract = {The consideration of gender \& diversity when designing software for safety-critical work environments such as emergency call control or traffic operating centres often proves difficult, as not only the work, but also the developer environment tend to be dominated by male staff. This paper describes the feasibility of eye tracking tests in a safety-critical work environment and its potential to recognize gender- \& diversity requirements based on defined hypotheses. The findings presented in this paper are based on a field test in a control room of Österreichische Bundesbahnen (ÖBB), which was conducted within the research project called GenSiSys.}, booktitle = {Forum {Medientechnik} - {Next} {Generation}, {New} {Ideas}}, publisher = {Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft}, author = {Rottermanner, Gernot and Judmaier, Peter and Größbacher, Stefanie and Erharter, Dorothea and Pohl, Margit and Weissenböck, Elisabeth}, year = {2015}, note = {Projekt: GenSiSys}, keywords = {2015, Department Medien und Digitale Technologien, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation}, pages = {133--140}, } @inproceedings{michelberger_methods_2019, address = {Palanga, Lithuania}, title = {Methods for {Reducing} {Fears} of {Passengers} in the {Mobility} {System}}, isbn = {1822-296}, booktitle = {Proceedings of 23rd {International} {Scientific} {Conference} - {Part} {III}}, author = {Michelberger, Frank and Größbacher, Stefanie}, month = oct, year = {2019}, note = {Projekt: SicherMobil}, keywords = {Center for Sustainable Mobility, Institut für Mobilitätsforschung, Vortrag, peer-reviewed}, pages = {1239--1243}, } @book{michelberger_gender-_2016, address = {Berlin}, title = {Gender- und {Diversity}-{Kriterien} im sicherheitskritischen {Arbeitsumfeld}}, isbn = {978-3-7418-0996-5}, url = {https://www.epubli.de/shop/buch/51924}, abstract = {Der vorliegende Leitfaden soll Verantwortliche und EntscheidungsträgerInnen in Organisationseinheiten im sicherheitskritischen Bereich bei der Umsetzung von Kriterien im Bereich Gender und Diversity unterstützen. Er liefert konkrete Methoden und Anleitungen und gliedert sich in drei Abschnitte: (1) Guidelines: Auf Grundlage einer Literaturrecherche erstellte zentrale Richtlinien für Gender und Diversity in sicherheitskritischen Kontrollräumen und Leitstellen. (2) Methoden: Detaillierte Beschreibung der angeführten Methoden im Abschnitt „Guidelines“. (3) Testleitfäden: Praxiserprobte Leitfäden als Vorlage für die eigene Testdurchführung. Ziel ist es, einen übersichtlichen und verständlichen Einstieg zur Durchführung von Untersuchungen anzubieten, um so Schwachstellen im eigenen Verantwortungsbereich ausfindig machen zu können. Die gefundenen Ergebnisse können in Folge bei Design-, Organisations- und Ausstattungsentscheidungen unterstützen. Der Leitfaden entstand im Zuge des Forschungsprojektes „GenSiSys“. Das Projekt wurde vom BMVIT im Rahmen des Programms Talente gefördert. Dieses Dokument beinhaltet jedoch keine Daten oder Auswertungen aus den im Rahmen des Projektes zur Erprobung der Methoden durchgeführten Testläufe im praktischen Umfeld.}, publisher = {epubli (neopubli GmbH)}, author = {Michelberger, Frank and Judmaier, Peter and Rottermanner, Gernot and Größbacher, Stefanie and Viertelmayer, Andrea and Bichler, Romana and Laser, Birgit and Erharter, Dorothea and Pohl, Margit and Weissenböck, Elisabeth and Münch, Jens and Kraner, Florian-Silvester and Jordan, Werner and Palmetzhofer, Gerd and Fischer, Leonhard and Kriegshaber, Ursula}, year = {2016}, note = {Projekt: GenSiSys}, keywords = {Center for Sustainable Mobility, Forschungsgruppe Media Computing, Gender \& Diversity, Institut für Creative Media Technologies, Safety-critical workplaces, Studiengang Physiotherapie, best, best-lbmichelberger, evaluation}, }