@inproceedings{boucher_byod_2021, address = {Salzburg, Austria}, title = {{BYOD} - {Bringing} {Your} {Own} {Device} into {Single}-{Surface} {Interaction} {Models}}, doi = {10/gnt2v6}, abstract = {Interactive installations face several challenges when used in public or semi-public contexts, such as users not noticing interactivity, or refraining from interacting due to the fear of social embarrassment. Several interaction models proposing solutions to these issues have been established over the years. However, most of these models focus on single-surface installations, which have to be approached for interaction. When the users’ own devices (ODs) are included in the installation, though, the interaction focus shifts. To determine the influence of the ODs on the applicability of existing interaction models, we developed a multi-device quiz game, the “Weisskunig Quiz”, according to these models. The installation was deployed in a real museum exhibition and tested in two qualitative evaluations with random museum visitors and a school class. We describe our design approach, reflect on the found differences, and propose an extension for single-surface interaction models by incorporating the users’ own devices.}, booktitle = {{TEI} 2021}, publisher = {ACM}, author = {Boucher, Magdalena and Blumenstein, Kerstin and Oliveira, Victor A. De J. and Seidl, Markus}, year = {2021}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, best-mboucher, peer-reviewed}, } @inproceedings{blumenstein_design_2019, address = {Padova, Italy}, title = {Design of {Time}-{Oriented} {Visualization} for {Mobile} {Applications} in {Museums}: {A} {Comparative} {Evaluation}}, abstract = {Museums and libraries store meta-data related to exhibition objects in their information systems that is often left unutilized. However, such contextual information could be used to enrich the visitor experience. Therefore, we designed a mobile application for visitors and focused on time-oriented aspects of the exhibit data. In this paper, we report on a design study where three visual interface design alternatives (Timeline, Bookshelf, and Timeflower) have been empirically assessed based on clickable mock-ups. Our preliminary results show that the three different designs do not have an impact on users' performance, but the conventional timeline-based visualization was voted best in terms of user experience.}, language = {en}, booktitle = {Adjunct {Proceedings} {CHItaly19}}, author = {Blumenstein, Kerstin and Oliveira, Victor A. De J. and Größbacher, Stefanie and Boucher, Magdalena and Seidl, Markus and Aigner, Wolfgang}, year = {2019}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Digital Media, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Poster, Wiss. Beitrag, peer-reviewed, ⛔ No DOI found}, pages = {39--43}, }