@inproceedings{judmaier_personliche_2013, address = {St. Pölten}, title = {Persönliche {Handlungsräume} und digitales {Spielen}}, publisher = {Arlt-Festsymposium „Lebenslust / Demokratie / Soziale Arbeit”}, author = {Judmaier, Peter and Pichlhöfer, Christine}, year = {2013}, keywords = {Extern, ⛔ No DOI found}, } @article{judmaier_personliche_2013-1, title = {Persönliche {Handlungsräume} und digitales {Spielen}}, author = {Judmaier, Peter and Pichlhöfer, Christine}, year = {2013}, keywords = {Department Technologie, Institut für Creative Media Technologies, Poster, Publikationstyp Präsentation, Publikationstyp Schriftpublikation, ⛔ No DOI found}, } @inproceedings{weissenbock_designing_2017, address = {Lisbon, Portugal}, title = {Designing workplaces for control rooms: a study using focus groups and stakeholder interviews}, url = {http://www.iadisportal.org/digital-library/designing-workplaces-for-control-rooms-a-study-using-focus-groups-and-stakeholder-interviews}, abstract = {Control rooms for supervising traffic or emergency situations are increasingly introduced in companies and other governmental organisations. Employees of safety-critical workplaces have to deal with a large amount of problems every day: Quick decision-making, coping with an overload of information and stress are the most important. Designing appropriate workplaces for employees in such organisations is essential. The following paper provides the results of focus groups and stakeholder interviews which were conducted in two companies with control rooms regarding these issues.}, booktitle = {10th {International} {Conference} on {ICT}, {Society} and {Human} {Beings} 2017 ({ICT} 2017)}, author = {Weissenböck, Elisabeth and Pohl, Margit and Judmaier, Peter and Viertelmayr, Andrea and Rottermanner, Gernot}, year = {2017}, note = {Projekt: GenSiSys}, keywords = {2017, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation, evaluation, gender, interface design, large screens, ⛔ No DOI found}, } @article{wimmer_konzeption_2009, title = {Konzeption eines {ECODESIGN} {Lernspiels} für {Schulen} und {Jugendorganisationen}}, url = {http://www.nachhaltigwirtschaften.at/fdz_pdf/endbericht_0843_ecodesign.pdf}, author = {Wimmer, W. and Judmaier, Peter and Huber, Maria and Pamminger, Rainer and Fleissner, Peter and Pohl, Margit and Rester, Markus and Barnet, Kerstin and Leopold, Daniela and Swertz, Christian and Katzmann, Julia and Knieli, Michaela and Lanzinger, Manuela and Müllner, Ursula and Wittner, Gabriele and Höller, Barbara and Kaar, Marion and Gindl, Andreas and Winterstein, Kurt and Spangl, Jürgen and Hager, Gunter and Hantsch, Thomas and Piringer, Jörg and Porocnik, Martin and Schlörb, Philipp}, year = {2009}, keywords = {Center for Sustainable Mobility, Extern, ⛔ No DOI found}, } @inproceedings{pohl_designing_2008, address = {Wien}, title = {Designing {Game} {Based} {Learning} - a {Participatory} {Approach}}, volume = {ED-MEDIA 2008. World Conference on Educational Multimedia, Hypermedia and Telecommunications}, url = {http://editlib.org/p/28555}, author = {Pohl, Margit and Rester, Markus and Judmaier, Peter and Leopold, D.}, year = {2008}, keywords = {Developmental Stages, Educational Technology, Extern, Games, Learning Outcomes, ⛔ No DOI found}, } @article{judmaier_sollte_2016, title = {Sollte die {Welt} nicht besser werden? {Digitale} {Medien}, {Emanzipationspotenzial} und {Marginalisierung}}, volume = {Nr. 98}, url = {http://mc.fhstp.ac.at/sites/default/files/publications/stimme98_web_s08-09.pdf}, abstract = {Digitale Medien, Emanzipationspotenzial und Marginalisierung}, journal = {STIMME}, author = {Judmaier, Peter and Pichlhöfer, Christine}, year = {2016}, keywords = {2016, Department Medien und Digitale Technologien, Department Technologie, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation, peer-reviewed, ⛔ No DOI found}, } @inproceedings{seidl_multi-touch_2011, address = {Prato, Italy}, title = {Multi-touch {Rocks}: {Playing} with {Tangible} {Virtual} {Heritage} in the {Museum} - {First} {User} {Tests}}, booktitle = {{VAST11}: {The} 12th {International} {Symposium} on {Virtual} {Reality}, {Archaeology} and {Cultural} {Heritage} - {Short} and {Project} {Papers}}, publisher = {Eurographics Association}, author = {Seidl, Markus and Judmaier, Peter and Baker, Frederick and Chippindale, Christopher and Egger, Ursula and Jax, Nadine and Weis, Christoph and Grubinger, Martin and Seidl, Georg}, year = {2011}, note = {Projekt: FORSCH06 Projekt: PITOTI 3D}, keywords = {Center for Artificial Intelligence, Department Technologie, FH SP Data Analytics \& Visual Computing, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Präsentation, Publikationstyp Schriftpublikation, Wiss. Beitrag, peer-reviewed, ⛔ No DOI found}, } @inproceedings{michelberger_smartphone_2014, address = {Innsbruck}, title = {Ein {Smartphone} {Game} zur {Beeinflussung} des {Mobilitätsverhaltens} von {Jugendlichen} zwischen 10 bis 14 {Jahren}}, url = {http://www.walk-space.at/index.php/projekte/konferenz/konferenz-innsbruck-2014}, abstract = {Das Verhalten von Erwachsenen wird durch Sozialisierungsprozesse im Kinder- und Jugendalter bestimmt. Das gilt auch für das Mobilitätsverhalten. Um hier Änderungen zu erzielen, muss in Situationen eingegriffen werden, in denen das Verhalten auch stattfindet. Bei Kinder und Jugendlichen ist dies fast immer außerhalb von institutionellen Bildungsprozessen. Social Media und Videospiele sind in dieser Zielgruppe weit verbreitet und eigenen sich daher sehr gut als Motivationsfaktor für die aktive Auseinandersetzung mit der eigenen Mobilität.}, author = {Michelberger, Frank and Judmaier, Peter and Temper, Klaus and Schöffer, Lucas}, year = {2014}, note = {Projekt: FORSCH31}, keywords = {Center for Sustainable Mobility, Forschungsgruppe Digital Technologies, Institut für Mobilitätsforschung, Publikationstyp Präsentation, peer-reviewed, ⛔ No DOI found}, } @inproceedings{roider_bewusst_2014, title = {“{Bewusst} {Mobil}”: serious gaming for sustainable awareness of active movability}, booktitle = {European {Meetings} on {Cybernetics} and {Systems} {Research} ({EMCSR} 2014)}, publisher = {Jennifer Wilby, Stefan Blachfellner, Wolfgang Hofkirchner (Eds.), Civilisation at the Crossroads Response and Responsibility of the Systems Sciences}, author = {Roider, Oliver and Schöffer, Lucas and Judmaier, Peter and Swertz, Christian and Michelberger, Frank and Temper, Klaus and Gallhuber, Nicole and Wegener, Sandra}, year = {2014}, note = {Projekt: FORSCH31}, keywords = {Center for Sustainable Mobility, Creative Industries, Department Technologie, Forschungsgruppe Digital Technologies, Institut für Creative Media Technologies, Institut für Mobilitätsforschung, Publikationstyp Schriftpublikation, games, mobile computing, peer-reviewed, user centered design, ⛔ No DOI found}, } @inproceedings{michelberger_potential_2015, title = {Das {Potential} von {Mobile} {Games} zur {Veränderung} des {Mobilitätsverhaltens} bei {Jugendlichen}}, url = {http://ffhoarep.fh-ooe.at/handle/123456789/364}, abstract = {Das Mobilitätsverhalten wird in Sozialisationsprozessen schon im Kindes- und Jugendalter habitualisiert und ist als meist unbewusste Disposition im Erwachsenenalter kaum veränderbar. Ziel dieses Projekts ist es, mit Mobile Games altersadäquat nachhaltiges Mobilitätsverhalten zu fördern, Wissen über nachhaltige Mobilität zu vermitteln und die Fähigkeit zur Reflexion des eigenen Mobilitätsverhaltens anzuregen. Die Grundidee des entwickelten Spieles besteht darin, dass Kinder und Jugendliche im Alter von 10 bis 14 Jahren durch Fortbewegung aller Art Punkte einsammeln können. Je nachdem wie diese Fortbewegung erfolgt (Bus, Stra{\textbackslash}s senbahn, zu Fu{\textbackslash}s s, ...) und wie nachhaltig oder gesund diese Fortbewegung ist, bekommen sie dafür mehr oder weniger Punkte für einen zurückgelegten Weg. Hier werden insbesondere die User Tests, deren Ergebnisse und das Potential für eine Verhaltensänderung diskutiert.}, booktitle = {9. {Forschungsforum} der Österreichischen {Fachhochschulen}}, author = {Michelberger, Frank and Judmaier, Peter and Temper, Klaus}, year = {2015}, note = {Projekt: FORSCH31}, keywords = {2015, Center for Sustainable Mobility, Department Medien und Digitale Technologien, Department Technologie, Forschungsgruppe Media Computing, Gesundheit, Institut für Creative Media Technologies, Institut für Mobilitätsforschung, Jugendliche, Mobile Games, Mobilität, Nachhaltigkeit, Publikationstyp Schriftpublikation, interdisziplinär, peer-reviewed, ⛔ No DOI found}, } @article{michelberger_rare_2016, title = {Rare earth elements in railway infrastructure – potentials for an information system as a tool for operators and other stakeholders}, volume = {Transport Problems INTERNATIONAL SCIENTIFIC JOURNAL}, issn = {ISSN 1896-0596}, number = {Volume 10 Special Edition}, author = {Michelberger, Frank and Grossberger, Hirut and Judmaier, Peter}, year = {2016}, note = {Projekt: INTENSE}, keywords = {Center for Sustainable Mobility, Institut für Mobilitätsforschung, Publikationstyp Schriftpublikation, best-lbmichelberger, peer-reviewed, ⛔ No DOI found}, pages = {111--124}, } @article{tauschitz_future_2013, title = {The {Future} of {Passenger} {Transport} – an {Overview} to the {Most} {Innovative} {Service} and {Comfort} {Concepts} of {Train} {Operators}}, journal = {21st International Symposium EURO-ŽEL 2013}, author = {Tauschitz, Peter and Judmaier, Peter and Michlberger, Frank and Stürmer, Ingrid and Viertelmayer, Andrea}, year = {2013}, note = {Projekt: FLEXICOACH}, keywords = {Center for Sustainable Mobility, Department Technologie, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Institut für Mobilitätsforschung, Publikationstyp Schriftpublikation, ⛔ No DOI found}, } @article{egger_multi-touch_2013, title = {Multi-touch {Rocks}: {User} {Experience} {Metrics} for a {Multi}-user {Game} on a {Multi}-touch {Table}}, url = {http://mc.fhstp.ac.at/sites/default/files/publications/TR_01-2013_multitouch_rocks.pdf}, journal = {Technical Report TR 01-2013}, author = {Egger, U. and Seidl, Markus and Judmaier, Peter and Baker, F. and Chippindale, Christopher and Grubinger, Martin and Jax, Nadine and Seidl, Georg and Weis, Christoph}, year = {2013}, keywords = {Department Technologie, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation, ⛔ No DOI found}, } @inproceedings{sommer_mediengestutzte_2015, address = {Hagenberg}, title = {Mediengestützte {Kommunikation} für ältere {Menschen}}, url = {http://ffhoarep.fh-ooe.at/handle/123456789/396}, abstract = {Ältere Menschen mit wenig Media Literacy sind tendenziell häufiger von sozialer Isolation betroffen. Dieses Risiko steigt mit höherem Alter, bedingt etwa durch Mobilitätseinschränkungen, an. Im Rahmen eines Forschungsprojekts wurde eine informations- und kommunikationstechnische Lösung nach den Prinzipien „bedürfnisorientiert, leistbar und einfach bedienbar“ prototypisch entwickelt, um sozialer Isolation bei älteren Menschen entgegenzuwirken und sie möglichst lange an gesellschaftlichen Prozessen teilhaben zu lassen. Auf Grundlage einer User-Centered-Design-Strategie wurde ein Multiscreen-Hi-Fi-Prototyp entwickelt und getestet, welcher eine computergestützte Kommunikation verbunden mit dem bei älteren Menschen beliebten Kartenspiel „Schnapsen“ ermöglicht.}, urldate = {2015-04-09}, booktitle = {Wegbereiter – {Karrierepfade} durch ein {Fachhochschulstudium}}, author = {Sommer, Sabine and Rottermanner, Gernot and Pflegerl, Johannes and Weißenböck, Josef and Gruber, Wolfgang and Judmaier, Peter and Doppler, Jakob}, editor = {Kern, Thomas and Kastner, Johann and Jungwirth, Mario and Mayr, Herwig and Rau, Christiane}, year = {2015}, note = {Projekt: BRELOMATE}, keywords = {2015, Ambient Assisted Living, Brelomate, Center for Digital Health Innovation, DHC, Department Medien und Digitale Technologien, Department Soziales, Department Technologie, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, HCI, Ilse Arlt Institut, Institut für Creative Media Technologies, Media Assisted Activity, Multiscreen, Publikationstyp Schriftpublikation, Q2/15, interdisziplinär, mobile computing, peer-reviewed, project\_brelomate, user centered design, ⛔ No DOI found}, } @inproceedings{rottermanner_brelomate_2018, address = {Bonn}, title = {Brelomate: {Eine} digitale {Plattform} zur {Förderung} sozialer {Teilhabe}}, url = {https://dl.gi.de/handle/20.500.12116/16855}, doi = {10/gnt2vm}, abstract = {Brelomate ist eine Kommunikations- und Spieleplattform mit dem Ziel, die soziale Teilhabe älterer Menschen zu fördern. Für die Nutzung von Brelomate ist lediglich ein Fernseher zur Darstellung, ein Tablet zur Steuerung, sowie eine Webcam und eine Internetanbindung notwendig. Es ist möglich, mit anderen Brelomate-NutzerInnen das Kartenspiel „Schnapsen“ (oder „Sechsundsechzig“) zu spielen und miteinander per Videotelefonie zu plaudern. Dieser Beitrag beschreibt die entwickelte Lösung näher. Die Ergebnisse der durchgeführten Feldstudie mit 30 TeilnehmerInnen zeigen, dass Brelomate eine hohe Akzeptanz in einer Zielgruppe erreicht, die oft Angst vor dem Einsatz unbekannter digitaler Technologien hat. Darüber hinaus hat das System eine hohe Nutzungszufriedenheit und alle Teilneh-merInnen gaben an, dass Brelomate eine wichtige Ergänzung ihres täglichen Lebens sein kann.}, booktitle = {Mensch und {Computer} 2018 - {Workshopband}}, publisher = {Gesellschaft für Informatik e.V.}, author = {Rottermanner, Gernot and Judmaier, Peter and El Aeraky, Shadja and Gradl, Christian and Sommer, Sabine}, year = {2018}, note = {Projekt: UmBrello Projekt: BRELOMATE}, keywords = {Center for Digital Health Innovation, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, Human-Computer Interaction, Ilse Arlt Institut, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation, Wiss. Beitrag, peer-reviewed}, pages = {949--953}, } @inproceedings{rottermanner_virtual_2018, address = {FH Salzburg}, title = {Virtual {Airspace} and {Tower} ({VAST})}, url = {http://ffhoarep.fh-ooe.at/handle/123456789/1077}, abstract = {FluglotsInnen arbeiten im Bereich der Luftraumüberwachung seit Jahrzehnten mit einer zweidimensionalen Darstellung des Luftraums (RADAR). Das Forschungsprojekt Virtual Airspace and Tower (VAST) beschäftigt sich mit der Frage, wie mithilfe modernster Visual Computing Technologien und aktuellen Visualisierungskonzepten der Flugverkehr im virtuellen Raum so abgebildet werden kann, dass die Situationsübersicht gleich gut oder sogar besser zu erlangen ist als mit bisheriger Technologie. Zu diesem Zweck führte das interdisziplinäre Team zu Projektbeginn eine umfassende Anforderungsanalyse in Form einer Literaturrecherche sowie Stakeholder- und FluglotsInnen-Interviews durch. In der anschließenden Konzeptphase wurden dann Ideen entwickelt und mit FluglotsInnen innerhalb einer Fokusgruppe diskutiert. Die Erkenntnisse daraus boten die Grundlage für das LoFi-Prototyping. Hier wurden drei Prototypen für eine zweidimensionale, eine kombinierte zwei- und dreidimensionale, sowie eine abstrakte Darstellung mit zusätzlicher Information zu Höhe und Ankunftszeit erstellt. Nach der Entwicklungsphase wurden die Prototypen mit FluglotsInnen in einem Labortest auf ihre Praxistauglichkeit und Akzeptanz überprüft.}, urldate = {2018-04-11}, booktitle = {Open {Access} {Tagungsband} 12. {Forschungsforum} der Österreichischen {Fachhochschulen}}, author = {Rottermanner, Gernot and Judmaier, Peter and Eggeling, Eva and Grantz, Volker and Kriegshaber, Ursula}, year = {2018}, note = {Projekt: VAST}, keywords = {FH SP Data Analytics \& Visual Computing, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Virtual Airspace and Tower, Visual Computing, Wiss. Beitrag, peer-reviewed, ⛔ No DOI found}, } @article{doppler_spielerisch_2018, title = {Spielerisch zur neuen {Technik} - {User} {Centered} {Design} verbessert {Technologieakzeptanz} im {Alter}}, volume = {23}, issn = {1613-7574}, url = {https://rdcu.be/baiqV}, doi = {10/gnt2vn}, abstract = {Der demographische Wandel betrifft in besonderer Weise das Gesundheits- und Sozialwesen. Die steigende Anzahl älterer Menschen und auch der Fachkräftemangel führen zur Systemfrage, wie Gesundheit und Wohlbefnden im Alter in der präklinischen Versorgung gewährleistet werden können. Auf der Suche nach Lösungen wird man schnell beim Begriff der Assistiven Technologien fündig.}, journal = {ProCare}, author = {Doppler, Jakob and Rottermanner, Gernot and Sommer, Sabine and Judmaier, Peter and Pflegerl, Johannes and Gradl, Christian}, year = {2018}, note = {Projekt: UmBrello Projekt: BRELOMATE}, keywords = {Ambient Assisted Living, Center for Digital Health Innovation, Center for Digital Health and Social Innovation, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, Ilse Arlt Institut, Institut für Creative Media Technologies, SP IlseA Health and Social Care, Wiss. Beitrag, user centered design}, pages = {24--27}, } @inproceedings{rottermanner_low-fidelity_2018, address = {Bonn}, title = {Low-{Fidelity} {Prototyping} for the {Air} {Traffic} {Control} {Domain}}, url = {https://dl.gi.de/handle/20.500.12116/16931}, abstract = {In the next 20 years, significant changes in air traffic control are planned (SESAR, 2015). Next to an increase in air traffic, reduction in delays and improvement of safety, 4D trajectories will ensure flights on the most direct route to the destination airport. Within the research project VAST (Virtual Airspace and Tower), the team wants to explore the design space of future air traffic control inter-faces. Three low-fidelity prototypes were developed to evaluate them as early as possible with the target group, namely Air Traffic Control Officers (ATCOs). They will be described in this paper in more detail.}, booktitle = {Mensch und {Computer} 2018 - {Workshopband}}, publisher = {Gesellschaft für Informatik e.V.}, author = {Rottermanner, Gernot and Wagner, Markus and Kalteis, Martin and Iber, Michael and Judmaier, Peter and Aigner, Wolfgang and Settgast, Volker and Eggeling, Eva}, year = {2018}, note = {Projekt: VAST}, keywords = {FH SP Data Analytics \& Visual Computing, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Visual Computing, Wiss. Beitrag, peer-reviewed, ⛔ No DOI found}, pages = {605--614}, } @inproceedings{rottermanner_brelomate_2018-1, address = {New York, NY, USA}, series = {{NordiCHI} '18}, title = {Brelomate: {A} {Multiscreen} {Communication} and {Gaming} {Platform} to {Enhance} {Social} {Inclusion}}, isbn = {978-1-4503-6437-9}, shorttitle = {Brelomate}, url = {http://doi.acm.org/10.1145/3240167.3240229}, doi = {10/ghppx7}, abstract = {Brelomate is a multiscreen communication and gaming platform tailored to older people with the goal to enhance social participation. The Brelomate system consists of a TV for visualizing large content and a tablet for interacting with the TV. It is possible to video-chat and play the trick-based card game called "Schnapsen" ("sixty-six") with other users. This paper describes the system in terms of visualization and interaction as well as the evaluation process during the project in more detail. Results of a field study with 30 participants show that Brelomate has reached high acceptance in a user group, who often fears using unfamiliar digital technologies. Moreover, the system has a high usage satisfaction and all participants stated that Brelomate can be an important addition to their daily lives.}, urldate = {2018-10-09}, booktitle = {Proceedings of the 10th {Nordic} {Conference} on {Human}-{Computer} {Interaction}}, publisher = {ACM}, author = {Rottermanner, Gernot and Judmaier, Peter and Aeraky, Shadja El and Gradl, Christian and Sommer, Sabine}, year = {2018}, note = {Projekt: UMBRELLO Projekt: BRELOMATE}, keywords = {Center for Digital Health Innovation, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Wiss. Beitrag, ambient assisted living, multiscreen interaction, peer-reviewed, user centered design}, pages = {928--931}, } @inproceedings{judmaier_untersuchungsmethoden_2014, address = {Berlin}, title = {Untersuchungsmethoden zur {Gendersensibilität} von {Arbeitsplätzen} im {Umfeld} sicherheitskritischer {Systeme}}, booktitle = {Gender {UseT}}, publisher = {Kompetenzzentrum Technik – Diversity – Chancengleichheit e.V.}, author = {Judmaier, Peter and Pohl, Margit and Michelberger, Frank and Bichler, Romana and Erharter, Dorothea and Fränzl, Thomas and Kunz, Angelika}, year = {2014}, note = {Projekt: GenSiSys}, keywords = {Center for Sustainable Mobility, Creative Industries, Department Gesundheit, Department Technologie, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Institut für Gesundheitswissenschaften, Institut für Mobilitätsforschung, Publikationstyp Schriftpublikation, SP IGW Health Promotion \& Healthy Ageing, Studiengang Physiotherapie, best, peer-reviewed, user centered design, ⛔ No DOI found}, } @article{roider_recognition_2015, title = {Recognition of sustainable mobility as basis for the transition into a digitial gaming concept for young people}, url = {http://www.iatbr2015.org.uk/index.php/iatbr/iatbr2015/paper/view/399}, abstract = {Mobility behaviour is often shaped through social habituation in childhood and adolescence. Persons who are accustomed to use sustainable transport modes will stick to their manner later on in life too. Since children and young adults undergo drastic physical and mental developmental steps in a short period of time, awareness raising campaigns must exactly match with different age groups and their current mobility behavior. Against this background of behavioral development of children, the research project BewusstMobil developed a concept for a smartphone application which automatically collects individual travel behaviour patterns, quantifies current environmental-friendly and health promoting behaviour and acts as platform for a game which young people can play online. The basic idea is that children and young people aged 12 to 18 years collect points by their current mobility behavior and chosen transport mode. Depending on how they travel (bus, tram, walking, etc.) and how environmental-friendly or healthy this mode of transport is, they collect more or less points i.e. for example if a person walks or travels by train, he/she gets more points as if traveling by car. Recognition of trip data (start and end points, mileage, time used, transport mode) is activated after the start of the application in the background and as soon as the person moves. Data are assessed by using GPS positioning and movement data such as speed and acceleration. In most cases, indicators for sustainable mobility are available on a very general level and rather aimed at assessing infrastructure projects. However, in this application, individual mobility and the benefit for the young transport user has to be evaluated. Thus, indicators known from research and practice are selected and transferred to an individual level. This includes pollutants and GHG-emissions (ecological impacts), costs (economic impacts), travel time and health benefits (social aspects). Depending on the selected transport mode, quantities are calculated for each indicator. The factors included in the calculation are the trip length [km] and the trip duration [min], which are determined through GPS tracking. The normalization is done by monetization, mainly based on recommendations for a cost-benefit analysis, i.e. different dimensions [g / veh-km, min, €] are converted to costs by using market prices (or "shadow prices"). These values are weighted according to their importance in order to ensure the assessment of environmentally friendliness and health promotion of individual mobility of children and adolescents. These parameters form the basis for the games’ scoring system. Points earned due to individual mobility behavior, can be traded in for proceeding on virtual routes of different modes on a map of Austria in the smartphone application, in order to reach virtual locations where the player can win goodies (promotional gifts, shopping vouchers, concert tickets, etc.). As several players try to reach these locations simultaneously, and the number of goodies at each location is limited the game creates motivation for playing and competing among participants. The application was tested in three different schools in the Province of Lower Austria covering pupils aged 13 to 18. A clear knowledge of the environmental impact of the transport system was identified prior to the test phase, but this knowledge hardly influences the choice of transport mode currently. However, a change in behavior had been reported during the gaming. Since this is not due to the transfer of (new) knowledge, it can be assumed that this shift was primarily caused by the game design and the information contained in the game mechanics that were incorporated resulting in a change of behavior. Generally, data collection as well as the overall concept and usage were clear for all users. However, younger people; age 13 years seems to lose interest faster than the other age classes. In particular, the interests concerning the competition were more relevant to higher classes, but at the same time the willingness to cheat increased. Thus, the full technical functionality was mentioned as requirement for further use of the application. Particularly, mode detection and tracking of individual trips have to ensure high accuracy and thus a fair scoring, since the desire for fair playing conditions was at the top in all age groups. From a scientific point of view, the application offers the opportunity to learn more about mobility behavior of young people and to use the digital world to raise the awareness and to influence user’s mode choice in a positive way. The presentation will give an overview of the data collection, the scoring system quantifying sustainable mobility behavior and illustrate the game concept based on the automatic recognition of individual trip data. Moreover, results of the before and after attitudinal and mobility surveys will demonstrate current mobility behavior, the perception of the application and the influence on the individual mobility behavior of young people based on current data.}, author = {Roider, Oliver and Judmaier, Peter and Barberi, Alessandro and Michelberger, Frank}, year = {2015}, note = {Projekt: FORSCH31}, keywords = {2015, Center for Sustainable Mobility, Department Medien und Digitale Technologien, Department Technologie, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Institut für Mobilitätsforschung, Publikationstyp Schriftpublikation, best, interdisziplinär, peer-reviewed, ⛔ No DOI found}, } @inproceedings{rottermanner_vast_2019, address = {Salzburg, Austria}, title = {{VAST}: {A} {High}-{Fidelity} {Prototype} for {Future} {Air} {Traffic} {Control} {Scenarios}}, volume = {Reports of the European Society for Socially Embedded Technologies: vol. 3, no. 2}, abstract = {Significant changes in air traffic control (ATC) are planned within the Single European Sky ATM Research (SESAR) initiative. Some of the goals are an increase in air traffic, reduction in delays and an improvement of safety. Further, 4D trajectories should ensure flights on the most direct route to the destination airport. The team in the research project “Virtual Airspace \& Tower” (VAST) wants to explore the design space and give ideas for future ATC interfaces to meet the ambitious SESAR goals. This paper and demo present the high-fidelity prototype developed. The air space can be displayed three-dimensionally. Separation minima - the minimum space needed between airplanes - and planned routes can be shown as well.}, booktitle = {Proceedings of the 17th {European} {Conference} on {Computer}-{Supported} {Cooperative} {Work} - {Demos} and {Posters}}, publisher = {European Society for Socially Embedded Technologies (EUSSET)}, author = {Rottermanner, Gernot and Settgast, Volker and Judmaier, Peter and Eschbacher, Kurt and Rokitansky, Carl-Herbert}, year = {2019}, note = {Projekt: VAST}, keywords = {Demo, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Visual Computing, Vortrag, Wiss. Beitrag, ⛔ No DOI found}, } @inproceedings{judmaier_probleme_2014, title = {Probleme mit {Tangible} {Interfaces} im {Ambient} {Assisted} {Living}}, url = {https://dl.gi.de/handle/20.500.12116/7592}, booktitle = {Proceedings of the {BGI} {Workshop} at {MuC} 2014}, author = {Judmaier, Peter and Rottermanner, Gernot and Sommer, Sabine and Schöffer, Lucas and Pflegerl, Johannes}, year = {2014}, note = {Projekt: BRELOMATE}, keywords = {Brelomate, Center for Digital Health Innovation, Creative Industries, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, HCI, Ilse Arlt Institut, Institut für Creative Media Technologies, peer-reviewed, ⛔ No DOI found}, } @inproceedings{michelberger_mobility_2018, address = {Lithuania}, title = {Mobility as a {Service} - {An} {Example} of a {New} {Mobility} {Service} for {Passengers} on {Freight} {Ships}}, url = {https://transportmeans.ktu.edu/wp-content/uploads/sites/307/2018/02/Transport-means-I-dalis-2018-09-25.pdf}, booktitle = {Proceedings of 22nd {International} {Scientific} {Conference} {Transport} {Means} 2018}, author = {Michelberger, Frank and Judmaier, Peter}, year = {2018}, note = {Projekt: CargoRider 2}, keywords = {Center for Sustainable Mobility, Institut für Creative Media Technologies, Institut für Mobilitätsforschung, Wiss. Beitrag, best-lbmichelberger, peer-reviewed, ⛔ No DOI found}, pages = {252--257}, } @article{pohl_life_2018, title = {Life at risk - an empirical investigation of the design of workplaces in control rooms}, volume = {13}, issn = {1646-3692}, url = {http://www.iadisportal.org/ijcsis/papers/2018130105.pdf}, doi = {10/gh38bq}, abstract = {Control rooms for supervising traffic or emergency situations are increasingly introduced in companies and other governmental organisations. Employees of safety-critical workplaces have to deal with a large amount of problems every day: Quick decision-making, coping with an overload of information and stress are the most important. Designing appropriate workplaces for employees in such organisations is essential. The following paper describes the results of an investigation in two companies with control rooms. Results indicate that the systems deployed in such control rooms support the operators efficiently. Stress is a more important influencing factor. We could not find any significant gender effects concerning the design of workplaces in control rooms.}, journal = {IADIS International Journal on Computer Science and Information Systems}, author = {Pohl, Margit and Weissenböck, Elisabeth and Judmaier, Peter and Viertelmayr, Andrea and Rottermanner, Gernot}, year = {2018}, note = {Projekt: GenSiSys}, keywords = {Center for Digital Health Innovation, Forschungsgruppe Media Computing, Human-Computer Interaction, Institut für Creative Media Technologies, Wiss. Beitrag, best, peer-reviewed}, } @inproceedings{judmaier_collaborative_2013, address = {Italy}, series = {European {Commission}, {Joint} {Research} {Centre}}, title = {Collaborative {Situation} {Report} {Production} on {Big} {Wall} {Displays}: the {CoSitRepSys}}, isbn = {978-92-79-34935-5}, url = {http://publications.jrc.ec.europa.eu/repository/bitstream/111111111/30420/1/lbna26396enn.pdf}, doi = {10/gh377h}, abstract = {This paper presents the concept for a collaborative situation report production system (hereinafter referred to as CoSitRepSys) being used in situation monitoring centres and crisis management headquarters (hereinafter crisis rooms) equipped with large display areas. We present a concept of a collaborative system that aims at supporting the production of daily bulletin and situation report production or similar workflows. The central feature of the CoSitRepSys is the collaborative editing of reports and a broad applicability on big wall displays of varying size. The whole system uses just a few simple interaction patterns. There are two separate areas: one for creating and editing situation reports and another for sifting and review of information sources. The key artefact is the big wall display and the information shown thereon. Besides the present operators also remote team members can control what is displayed by using their personal mobile devices, such as laptops, tablets or smart phones. Web technology and html-based deployment ensures a substantial independence of operating systems.}, language = {Englisch}, booktitle = {Collaborative {Human}-{Computer} {Interaction} with {Big} {Wall} {Displays} - {BigWallHCI} 2013 3rd {JRC} {ECML} {Crisis} {Management} {Technology} {Workshop}}, publisher = {Publications Office of the European Union, 2013}, author = {Judmaier, Peter and Rester, Markus}, month = apr, year = {2013}, keywords = {Department Technologie, Einladung, Institut für Creative Media Technologies, Publikationstyp Präsentation, Publikationstyp Schriftpublikation, best}, pages = {58}, } @inproceedings{pohl_interactive_2009, address = {San Diego}, title = {Interactive {Game} {Based} {Learning}: {Advantages} and {Disadvantages}}, url = {http://publik.tuwien.ac.at/files/PubDat_182158.pdf}, doi = {10/d32pjp}, publisher = {HCI International Conference}, author = {Pohl, Margit and Rester, Markus and Judmaier, Peter}, year = {2009}, keywords = {Ecodesign, Extern, Game Based Learning, Life Cycle Thinking, evaluation}, } @inproceedings{schonhofer_viennar_2018, title = {{ViennAR}: {User}-{Centered}-{Design} of a {Bring} {Your} {Own} {Device} {Mobile} {Application} with {Augmented} {Reality}}, isbn = {978-3-319-95281-9 978-3-319-95282-6}, url = {https://link.springer.com/chapter/10.1007/978-3-319-95282-6_21}, doi = {10/ghppx6}, abstract = {In many museums it is still common that visitors have to read static texts from boards to gain information about the exhibits. In times where almost every visitor carries a smartphone in their pocket, these devices could be utilized for a more personalized and interactive visitor experience. In this paper we present a design study for a “Bring your own device” setting that combines augmented reality (AR) and navigation in museums. We applied an iterative user centered design approach that included conceptual design, prototyping, user tests, as well as a field test in a large museum in Vienna. One of the main results is that a new and digital form of navigation isn’t as essential as the museum thought it would be. Apart from that the application was well received during the field test.}, booktitle = {Augmented {Reality}, {Virtual} {Reality}, and {Computer} {Graphics}}, publisher = {Springer}, author = {Schönhofer, Andrea and Hubner, Sabine and Rashed, Perihan and Aigner, Wolfgang and Judmaier, Peter and Seidl, Markus}, year = {2018}, note = {Projekt: MEETeUX}, keywords = {Center for Artificial Intelligence, Digital Heritage, Forschungsgruppe Media Computing, Human-Computer Interaction, Immersive Media (AR, VR, 360°), Institut für Creative Media Technologies, Vortrag, Wiss. Beitrag, museum, peer-reviewed}, pages = {275--291}, } @book{doppler_spielerisch_2018-1, address = {Wien, Österreich}, title = {Spielerisch zur neuen {Technik}. {User} {Centered} {Design} verbessert {Technologieakzeptanz} im {Alter}}, volume = {23}, number = {8}, publisher = {Springer}, author = {Doppler, Jakob and Rottermanner, Gernot and Sommer, Sabine and Pflegerl, Johannes and Judmaier, Peter and Gradl, Christian}, year = {2018}, note = {Projekt: BRELOMATE II Projekt: UMBRELLO Projekt: BRELOMATE}, keywords = {Center for Digital Health Innovation, Center for Digital Health and Social Innovation, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, Ilse Arlt Institut, Institut für Creative Media Technologies, Wiss. Beitrag}, } @inproceedings{pohl_gender_2015, address = {FH St. Pölten}, title = {Gender and the {Design} of {Computer} {Interfaces} in {Control} {Rooms}}, isbn = {987-3-86488-090-2}, abstract = {Control rooms play an increasingly important role in modern industry. However, women are still a minority in this field. There are several different explanations which might be responsible for the low number of women employed in control rooms. One of them is the design of the interfaces used in such control rooms. The following paper provides an overview of the respective literature. This overview covers perceptual, cognitive and usability aspects. Based on this overview, we derive recommendations for the design of systems to attract more women to this field.}, booktitle = {Forum {Medientechnik} - {Next} {Generation}, {New} {Ideas}}, publisher = {Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft}, author = {Pohl, Margit and Weissenböck, Elisabeth and Judmaier, Peter and Rottermanner, Gernot and Größbacher, Stefanie and Erharter, Dorothea}, year = {2015}, note = {Projekt: GenSiSys}, keywords = {2015, Department Medien und Digitale Technologien, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation}, pages = {11--22}, } @inproceedings{rottermanner_feasibility_2015, address = {FH St. Pölten}, title = {Feasibility of {Eye} {Tracking} in a {Safety}-{Critical} {Environment} to {Support} the {Design} {Process} of {Gender} \& {Diversity}}, isbn = {987-3-86488-090-2}, abstract = {The consideration of gender \& diversity when designing software for safety-critical work environments such as emergency call control or traffic operating centres often proves difficult, as not only the work, but also the developer environment tend to be dominated by male staff. This paper describes the feasibility of eye tracking tests in a safety-critical work environment and its potential to recognize gender- \& diversity requirements based on defined hypotheses. The findings presented in this paper are based on a field test in a control room of Österreichische Bundesbahnen (ÖBB), which was conducted within the research project called GenSiSys.}, booktitle = {Forum {Medientechnik} - {Next} {Generation}, {New} {Ideas}}, publisher = {Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft}, author = {Rottermanner, Gernot and Judmaier, Peter and Größbacher, Stefanie and Erharter, Dorothea and Pohl, Margit and Weissenböck, Elisabeth}, year = {2015}, note = {Projekt: GenSiSys}, keywords = {2015, Department Medien und Digitale Technologien, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation}, pages = {133--140}, } @inproceedings{chea_influence_2013, address = {Glückstadt}, title = {Influence}, isbn = {978-3-86488-058-2}, booktitle = {Forum {Medientechnik} — {Next} {Generation}, {New} {Ideas}. {Beiträge} der {Tagung} 2013 an der {Fachhochschule} {St}. {Pölten}}, publisher = {Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft}, author = {Chea, Stefanie and Dlapka, Ronald and Janscha, Martin and Korn, Miguel and Palme, Carina and Wegscheider, Florian and Zenz, Mirjam and Judmaier, Peter and Seidl, Markus}, year = {2013}, keywords = {Center for Artificial Intelligence, Department Technologie, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation}, pages = {238}, } @misc{judmaier_game_2013, address = {Wien}, title = {Game {Based} {Virtual} {Societies} zur {Abbildung} von {Nachhaltigkeit} und {Selbstorganisation}}, author = {Judmaier, Peter}, month = mar, year = {2013}, keywords = {Department Technologie, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Präsentation}, } @misc{judmaier_audio_2015, address = {FH St. Pölten}, type = {Invited talk}, title = {Audio and {Usability}: {Why} so out of focus?}, abstract = {Peter Judmaier was invited to talk at "All Around Audio: Products - Applications – Environments", a trans-disciplinary one-day symposium on Wednesday, November 25th 2015 at St. Pölten University of Applied Sciences.}, author = {Judmaier, Peter}, year = {2015}, keywords = {2015, Department Medien und Digitale Technologien, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Präsentation}, } @incollection{judmaier_mikrowelten_2012, address = {Münster}, title = {Mikrowelten als {Abbild} der {Realität} im {Game} {Based} {Learning}}, booktitle = {Digitale {Medien}-{Werkzeuge} für exzellente {Forschung} und {Lehre}}, publisher = {Waxmann Verlag GmbH}, author = {Judmaier, Peter and Pohl, Margit}, year = {2012}, keywords = {2012\_depT\_ICMT\_schrift, Department Technologie, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation}, pages = {110--113}, } @book{rester_collaborative_2013, address = {Luxembourg}, series = {European {Commission}, {Joint} {Research} {Centre}}, title = {Collaborative {Human}-{Computer} {Interaction} with {Big} {Wall} {Displays} - {BigWallHCI} 2013 3rd {JRC} {ECML} {Crisis} {Management} {Technology} {Workshop}}, isbn = {978-92-79-34935-5}, url = {http://publications.jrc.ec.europa.eu/repository/handle/111111111/30420}, abstract = {The 3rd JRC ECML Crisis Management Technology Workshop on Human-Computer Interaction with Big Wall Displays in Situation Rooms and Monitoring Centres was co-organised by the European Commission Joint Research Centre and the University of Applied Sciences St. Pölten, Austria. It took place in the European Crisis Management Laboratory (ECML) of the JRC in Ispra, Italy, from 18 to 19 April 2013. 40 participants from stakeholders in the EC, civil protection bodies, academia, and industry attended the workshop. The hardware of large display areas is on the one hand mature since many years and on the other hand changing rapidly and improving constantly. This high pace developments promise amazing new setups with respect to e.g., pixel density or touch interaction. On the software side there are two components with room for improvement: 1. the software provided by the display manufacturers to operate their video walls (source selection, windowing system, layout control) and 2. dedicated ICT systems developed to the very needs of crisis management practitioners and monitoring centre operators. While industry starts o focus more on the collaborative aspects of their operating software already, the customized and tailored ICT applications needed are still missing, unsatisfactory, or very expensive since they have to be developed from scratch many times. Main challenges identified to enhance big wall display systems in crisis management and situation monitoring contexts include: 1. Interaction: Overcome static layouts and/or passive information consumption. 2. Participatory Design \& Development: Software needs to meet users’ needs. 3. Development and/or application of Information Visualisation \& Visual Analytics principle to support the transition from data to information to knowledge. 4. Information Overload: Proper methods for attention nagement, automatic interpretation, incident detection, and alarm triggering are needed to deal with the ever growing amount of data to be analysed.}, language = {Englisch}, publisher = {Publications Office of the European Union, 2013}, editor = {Rester, Markus and Judmaier, Peter and De Groeve, Tom and Annunziato, Alessandro}, month = apr, year = {2013}, keywords = {Department Technologie, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation}, } @inproceedings{doppler_design_2016, address = {Frankfurt am Main}, title = {Design and {Evaluation} of a {Second} {Screen} {Communication} and {Gaming} {Platform} for {Fostering} {Teleparticipation} of the {Socially} {Isolated} {Elderly}}, volume = {Advanced Technologies and Societal Change}, isbn = {978-3-319-26343-4}, url = {http://www.springer.com/us/book/9783319263434}, booktitle = {Ambient {Assisted} {Living} - 8. {AAL}-{Kongress} 2015}, publisher = {Springer International Publishing}, author = {Doppler, Jakob and Rottermanner, Gernot and Sommer, Sabine and Pflegerl, Johannes and Judmaier, Peter}, editor = {Wichert, Reiner and Klausing, Helmut}, year = {2016}, note = {Projekt: BRELOMATE II Projekt: UMBRELLO Projekt: BRELOMATE}, keywords = {2016, Brelomate, Center for Digital Health Innovation, Center for Digital Health and Social Innovation, DHC, Department Medien und Digitale Technologien, Department Soziales, Department Technologie, Digital Healthcare, EN, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, Ilse Arlt Institut, Institut für Creative Media Technologies, Publikationstyp Präsentation, Publikationstyp Schriftpublikation, Publikationstyp Vortrag, Q3/14, best, games, mobile computing, peer-reviewed, project\_brelomate, user centered design}, pages = {3--13}, } @book{michelberger_gender-_2016, address = {Berlin}, title = {Gender- und {Diversity}-{Kriterien} im sicherheitskritischen {Arbeitsumfeld}}, isbn = {978-3-7418-0996-5}, url = {https://www.epubli.de/shop/buch/51924}, abstract = {Der vorliegende Leitfaden soll Verantwortliche und EntscheidungsträgerInnen in Organisationseinheiten im sicherheitskritischen Bereich bei der Umsetzung von Kriterien im Bereich Gender und Diversity unterstützen. Er liefert konkrete Methoden und Anleitungen und gliedert sich in drei Abschnitte: (1) Guidelines: Auf Grundlage einer Literaturrecherche erstellte zentrale Richtlinien für Gender und Diversity in sicherheitskritischen Kontrollräumen und Leitstellen. (2) Methoden: Detaillierte Beschreibung der angeführten Methoden im Abschnitt „Guidelines“. (3) Testleitfäden: Praxiserprobte Leitfäden als Vorlage für die eigene Testdurchführung. Ziel ist es, einen übersichtlichen und verständlichen Einstieg zur Durchführung von Untersuchungen anzubieten, um so Schwachstellen im eigenen Verantwortungsbereich ausfindig machen zu können. Die gefundenen Ergebnisse können in Folge bei Design-, Organisations- und Ausstattungsentscheidungen unterstützen. Der Leitfaden entstand im Zuge des Forschungsprojektes „GenSiSys“. Das Projekt wurde vom BMVIT im Rahmen des Programms Talente gefördert. Dieses Dokument beinhaltet jedoch keine Daten oder Auswertungen aus den im Rahmen des Projektes zur Erprobung der Methoden durchgeführten Testläufe im praktischen Umfeld.}, publisher = {epubli (neopubli GmbH)}, author = {Michelberger, Frank and Judmaier, Peter and Rottermanner, Gernot and Größbacher, Stefanie and Viertelmayer, Andrea and Bichler, Romana and Laser, Birgit and Erharter, Dorothea and Pohl, Margit and Weissenböck, Elisabeth and Münch, Jens and Kraner, Florian-Silvester and Jordan, Werner and Palmetzhofer, Gerd and Fischer, Leonhard and Kriegshaber, Ursula}, year = {2016}, note = {Projekt: GenSiSys}, keywords = {Center for Sustainable Mobility, Forschungsgruppe Media Computing, Gender \& Diversity, Institut für Creative Media Technologies, Safety-critical workplaces, Studiengang Physiotherapie, best, best-lbmichelberger, evaluation}, } @inproceedings{sommer_brelomate_2015, address = {Berlin}, title = {{BRELOMATE} - {Ein} {Second} {Screen} {Spiele}- und {Kommunikationsportal} für ältere {Menschen}}, isbn = {978-3-11-044390-5}, url = {https://dl.gi.de/handle/20.500.12116/8074}, urldate = {2015-10-14}, booktitle = {Mensch und {Computer} 2015 – {Workshopband}}, publisher = {De Gruyter Oldenbourg}, author = {Sommer, Sabine and Doppler, Jakob and Rottermanner, Gernot and Judmaier, Peter and Pflegerl, Johannes}, editor = {Weisbecker, A. and Schmidt, A.}, year = {2015}, note = {Projekt: BRELOMATE}, keywords = {Brelomate, Center for Digital Health Innovation, Forschungsgruppe Digital Technologies, Ilse Arlt Institut, Institut für Creative Media Technologies, best-ssommer, interdisziplinär, peer-reviewed}, pages = {605--609}, } @inproceedings{niederer_comic_2017, address = {St. Pölten}, title = {Comic {Experience}: {Narrative} \& {Collaborative} {Drawing} on a {Multi}-{Touch} {Table} in an {Art} {Museum}}, abstract = {Most art museums provide audio guides or, more recently, multi-media guides, with static context such as back- ground information to enrich their exhibits with an extra layer of content. Usually, there is no actual interaction with the museum’s exhibit possible, no hands-on experience that fosters a deeper cognitive engagement. The integration of multi-touch tables has a great potential for collaborative experiences. We designed a touch table application that allows for collaborative and active drawing experiences and conducted two usability studies, one in a laboratory setting and one in the field. The design study was structured in three phases: domain and problem analysis, user experience and interface design, and evaluation. The results show that the collaborative aspect – drawing on one picture simultaneously in different personal areas - was accepted and praised by the visitors. The study indicates that museums with mostly passive viewable artefacts can profit from interacitve and collaborative content, which enhances the general experience in their exhibitions.}, booktitle = {Proceedings of the 10th {Forum} {Media} {Technology} 2017}, publisher = {CEUR-WS}, author = {Niederer, Christina and Größbacher, Stefanie Grö{\textbackslash}s and Aigner, Wolfgang and Judmaier, Peter and Seidl, Markus}, month = nov, year = {2017}, note = {Projekt: VALID}, keywords = {2017, Center for Artificial Intelligence, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Präsentation, Publikationstyp Schriftpublikation, peer-reviewed}, } @techreport{egger_multi-touch_2013-1, address = {St. Pölten, Austria}, title = {Multi-touch {Rocks}: {User} {Experience} {Metrics} for a {Multi}-user {Game} on a {Multi}-touch {Table}}, url = {http://mc.fhstp.ac.at/sites/default/files/publications/TR_01-2013_multitouch_rocks.pdf}, author = {Egger, U. and Seidl, Markus and Judmaier, Peter and Baker, F. and Chippindale, C. and Grubinger, Martin and Jax, Nadine and Seidl, Georg and Weis, Christoph}, year = {2013}, keywords = {Extern, Multi-Touch Table, Petroglyphs, Surface Computing, User Experience Evaluation, usability}, } @inproceedings{haag_genderorientierter_2015, address = {St. Pölten, Österreich}, title = {Genderorientierter {Informatikunterricht}: {Plattformübergreifende} {Spieleentwicklung} mit {Unity3D}}, isbn = {978-3-99023-411-2}, shorttitle = {Genderorientierter {Informatikunterricht}}, language = {Deutsch}, booktitle = {Game {Based} {Learning} - {Dialogorientierung} \& spielerisches {Lernen} digital und analog: {Beiträge} zum 4. {Tag} der {Lehre} an der {FH} {St}.{Pölten} am 15.10. 2015}, publisher = {ikon Verlag}, author = {Wagner, Markus and Blumenstein, Kerstin and Wieländer, Ulrike and Judmaier, Peter}, editor = {Haag, Johann and Weißenböck, Josef and Gruber, Wolfgang and Freisleben-Teutscher, Christian F.}, month = oct, year = {2015}, keywords = {2015, Department Medien und Digitale Technologien, Department Technologie, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Präsentation, Publikationstyp Schriftpublikation}, pages = {23--32}, } @incollection{judmaier_skill-quiz:_2016, address = {Brunn am Gebirge}, title = {{SKILL}-{Quiz}: {Einsatz} einer quizbasierten kompetitiven {Game}-{Based}-{Learning}-{Komponente} als {Assessment}-{Tool}}, abstract = {m Sommersemester 2016 wurde an der FH St. Pölten erstmals eine neuartige Variante einer Abschlussprüfung in der Lehrveranstaltung „Grundlagen der Usability“ im Studiengang Medientechnik eingesetzt. Es handelte sich dabei um eine quizbasierte Anwendung („SKILL-Quiz“), die - vergleichbar mit der überaus bekannten Online-App „Quizduell“ - sowohl kompetitiv als auch rundenbasiert ist. Der Zeitraum des Einsatzes erstreckte sich über einen knappen Monat am Ende des Semesters und die studentische Beteiligung ging weit über das nötige Maß hinaus, was die Autoren des Artikels zu der Hypothese veranlasst, dass diese Game-Based- Learning-Variante der Prüfung eine überaus aktivierende Wirkung auf die Studierenden entfalten konnte. Grundsätzlich ist der Einsatz von SKILL-Quiz eingebettet in eine FH-weite Strategie, Game Based Learning und dessen Prinzipien tiefer in der Lehre zu verankern, um damit eine weitere Diversifizierung der Lehre und eine höhere Aktivierung der Studierenden zu erreichen. Die erfolgreiche Anwendung kann daher als Etappenschritt auf diesem Weg angesehen werden.}, language = {De}, booktitle = {Kompetenzorientiert lehren und {Prüfen}}, publisher = {ikon}, author = {Judmaier, Peter and Gruber, Wolfgang and Freisleben-Teutscher, Christian F.}, year = {2016}, keywords = {Game Based Learning, Kompetenzorientierung, SKILL, SKILL Quiz}, pages = {95--102}, } @inproceedings{rottermanner_brelomate_2017, address = {Dornbirn}, title = {{BRELOMATE} 2: {Die} {Spiele}- und {Kommunikationsplattform} gegen soziale {Isolation}}, isbn = {978-3-95853-316-5}, abstract = {Im Forschungsprojekt BRELOMATE 2 wird eine Spiele- und Kommunikationsplattform hin zur Marktreife entwickelt. Diese soll sozialer Isolation, bedingt etwa durch Lebensereignisse wie dem Verlust der Partnerin/des Partners oder abrupte Änderungen der Lebens- und Wohnsituation, entgegenwirken und ein langes, autonomes Leben in den eigenen vier Wänden ermöglichen. Das vorliegende Paper beschreibt den User-Centered-Design Prozess, die Entwicklung eines didaktischen Konzepts zur Vermittlung der Funktionalität und die Vorbereitung und erste Erkenntnisse der abschließenden Feldstudie in 36 Haushalten. Die Feldstudie soll eine Potenzialabschätzung für einen erfolgreichen Einsatz gegen soziale Isolation aus Sicht der Zielgruppe liefern.}, booktitle = {Umgebungsunterstütztes {Leben} - {Beiträge} zum {Usability} {Day} {XV}}, publisher = {Pabst Science Publishers}, author = {Rottermanner, Gernot and Sommer, Sabine and Gradl, Christian and Freisleben-Teutscher, Christian F. and Judmaier, Peter and Pflegerl, Johannes and Doppler, Jakob}, month = jun, year = {2017}, note = {Projekt: BRELOMATE II}, keywords = {2017, Center for Digital Health Innovation, Center for Digital Health and Social Innovation, Department Medien und Digitale Technologien, Department Soziales, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, Ilse Arlt Institut, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation, peer-reviewed, project\_brelomate}, pages = {48--53}, } @inproceedings{doppler_brelomate_2014, address = {Lengerich}, title = {{BRELOMATE} - {Breaking} {Loneliness} {With} {Mobile} {Assistive} {Technologies} for {Elderly}}, isbn = {978-3-89967-943-4}, abstract = {Assistenztechnik für betreutes Wohnen hat im internationalen Kontext das Forschungsthema “Ambient Assisted Living” (AAL) maßgeblich mitbestimmt. Letzteres ist gleichzeitig eine europaweite Initiative zur Erhöhung der Lebensqualität älterer Menschen und Verlängerung der autonomen Lebensphase durch Dienstleistungen auf Basis von Informations- und Kommunikationstechnologien. Der Usability Day XII greift aktuelle Fragestellungen und Lösungen aus den Bereichen Wohnen, Mobilität und Information auf und macht sie im Schnittfeld zwischen Wissenschaft und Praxis einem breiten Publikum zugänglich. Dieser Tagungsband umfasst einschlägige Beiträge von WissenschaftlerInnen unterschiedlicher Disziplinen, Technologieanbietern und Erfahrungsberichte von Sozial- und Pflegeeinrichtungen für ältere Menschen.}, language = {Deutsch}, booktitle = {Assistenztechnik für betreutes {Wohnen}: {Beiträge} zum {Usability} {Day} {XII}}, publisher = {Pabst Science Publishers}, author = {Doppler, Jakob and Rottermanner, Gernot and Judmaier, Peter and Auer, Katharina and Pflegerl, Johannes and Gruber, Wolfgang and Weißenböck, Josef and Schöffer, Lucas}, editor = {Kempter, Guido and Ritter, Walter}, year = {2014}, note = {Projekt: BRELOMATE II Projekt: UMBRELLO Projekt: BRELOMATE}, keywords = {2014, Brelomate, DHC, Department Gesundheit und Soziales, Department Soziales, Department Technologie, Forschungsgruppe Digital Technologies, HCI, Ilse Arlt Institut, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation, Q2/14, games, mobile computing, peer-reviewed, project\_brelomate, user centered design}, pages = {256--264}, } @inproceedings{blauensteiner_cargorider_2017, address = {Pittsburgh, USA}, title = {Cargorider – {A} {Boat} {Trip} {On} {A} {Cargo} {Ship}}, isbn = {978-2-87223-248-2}, url = {http://mc.fhstp.ac.at/sites/default/files/publications/PIANC-SMART-Rivers-Proceedings.pdf}, abstract = {In the research project CargoRider we conceptualized a platform that offers route finding and booking for cargo ships in Europe. For cargo? No, for passenger travel on cargo ships! Traveling by ship doesn’t have to be a classic cruise, it can be especially interesting to an adventurous audience on a small budget. The CargoRider service as laid out is not only an affordable but also a sustainable alternative to air travel. The platform would also include an interface for interchanges. Travelling from Italy to the Northern Sea, from Serbia to the Netherlands and from France to Poland, changing from train to ship and back – the idea is to offer a platform for ships comparable to InterRail travel.}, booktitle = {{PIANC}-{SMART} {Rivers} {Conference}}, publisher = {PIANC}, author = {Blauensteiner, Birgit and Michelberger, Frank and Judmaier, Peter}, month = oct, year = {2017}, note = {Projekt: CargoRider}, keywords = {2017, Center for Sustainable Mobility, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Institut für Mobilitätsforschung, Publikationstyp Schriftpublikation, peer-reviewed}, pages = {127--134}, } @inproceedings{michelberger_lessons_2016, address = {Braunschweig}, title = {Lessons learned from field tests for methods of user evaluation in safety critical systems}, isbn = {987-3-937655-39-0}, language = {Englisch}, booktitle = {Proceedings of the 2nd {German} {Workshop} on {Rail} {Human} {Factors}}, author = {Michelberger, Frank and Rottermanner, Gernot and Bichler, Romana and Judmaier, Peter}, month = aug, year = {2016}, note = {Projekt: GenSiSys Projekt: AlertnessControl}, keywords = {2016, Department Medien und Digitale Technologien, Department Technologie, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Institut für Mobilitätsforschung, Publikationstyp Präsentation, Publikationstyp Schriftpublikation, Studiengang Physiotherapie, peer-reviewed}, } @inproceedings{seidl_multiscreen_2014, address = {Glückstadt}, title = {Multiscreen als {Mittel} gegen soziale {Isolation} älterer {Menschen} am {Beispiel} des benefit-{Projekts} {BRELOMATE}}, isbn = {978-3-86488-072-8}, abstract = {Der vorliegende Sammelband vereint 24 Beiträge, die 2014 beim Forum Medientechnik der FH St. Pölten präsentiert wurden. Die Auswahl verfolgt einen interdisziplinären Ansatz, der neue technologische Möglichkeiten mit kreativer Gestaltung verbindet und inhaltliche Ideen sowie wirtschaftliche Anforderungen berücksichtigt. Es wird die gesamte digitale Produktionskette von der Idee über die Konzeption und Produktion bis hin zur Distribution, Verwertung und Archivierung medialer Inhalte beleuchtet. Die vielfältigen Beiträge zeigen Anwendungen der aktuellen Technologie, beleuchten Potenziale der technologischen Veränderungen und steuern so interessante Ansätze zum fachspezifischen Diskurs bei.}, language = {Deutsch, Englisch}, booktitle = {Forum {Medientechnik} - {Next} {Generation}, {New} {Ideas}: {Beiträge} der {Tagung} 2014 an der {Fachhochschule} {St}. {Pölten}}, publisher = {vwh Verlag}, author = {Pflegerl, Johannes and Rottermanner, Gernot and Judmaier, Peter and Sommer, Sabine and Doppler, Jakob and Gruber, Wolfgang and Weißenböck, Josef and Schöffer, Lucas and Mayerhuber, Lukas and Gringl, Lisa and Niederer, Christine}, editor = {Seidl, Markus and Schmiedl, Grischa}, year = {2014}, note = {Projekt: BRELOMATE}, keywords = {2014, Brelomate, Creative Industries, Department Gesundheit und Soziales, Department Soziales, Department Technologie, Forschungsgruppe Digital Technologies, HCI, Ilse Arlt Institut, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation, Q4/14, mobile computing, peer-reviewed, project\_brelomate, user centered design}, pages = {283--296}, } @inproceedings{rottermanner_requirements_2017, address = {Phoenix, Arizona USA}, title = {Requirements {Analysis} \& {Concepts} for {Future} {European} {Air} {Traffic} {Control} {Systems}}, url = {http://mc.fhstp.ac.at/sites/default/files/publications/Rottermanner_2017_Requirements.pdf}, abstract = {Since decades, Air Traffic Control Officers (ATCOs) are working with 2D representations of the airspace (RADAR). Based on the Single European Sky Air traffic management Research (SESAR), some planned innovations will change the way, air traffic will be handled in the future. Therefore, the paper first presents a requirements analysis in order to understand the current workflow as well as the necessities and concerns of ATCOs for future developments. Second, the paper summarizes the conception \& evaluation phase for representing air traffic not only in 2D. The results show that a user-centered design approach is essential to involve end users as much as possible to avoid undesirable development. In end user interviews, ATCOs were very open to presented hardware and interaction techniques. The focus group with more concrete concepts then resulted in uncertainties especially regarding 3D representations of complex air traffic.}, booktitle = {Workshop {Vis} in {Practice} - {Visualization} {Solutions} in the {Wild}, {IEEE} {VIS} 2017}, publisher = {IEEE}, author = {Rottermanner, Gernot and Wagner, Markus and Settgast, Volker and Grantz, Volker and Iber, Michael and Kriegshaber, Ursula and Aigner, Wolfgang and Judmaier, Peter and Eggeling, Eva}, month = oct, year = {2017}, note = {Projekt: VAST}, keywords = {2017, Forschungsgruppe Digital Technologies, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation, User-Centered Design, air traffic control, peer-reviewed, safety critical environment}, } @inproceedings{judmaier_skill-quiz:_2016-1, address = {FH St. Pölten}, title = {{SKILL}-{Quiz}: {Einsatz} einer quizbasierten kompetitiven {Game}-{Based}-{Learning}-{Komponente} als {Assessment}-{Tool}}, isbn = {978-3-99023-450-1}, booktitle = {5. {Tag} der {Lehre}}, author = {Judmaier, Peter and Gruber, Wolfgang and Freisleben-Teutscher, Christian}, year = {2016}, keywords = {2016, Department Medien und Digitale Technologien, Forschungsgruppe Media Computing, Institut für Creative Media Technologies, Publikationstyp Schriftpublikation}, pages = {97--104}, } @inproceedings{judmaier_violence_2003, address = {New York}, title = {Violence in {Virtual} {Societies}}, publisher = {State of Play Conference, New York Law School}, author = {Judmaier, Peter and Piringer, Jörg}, year = {2003}, keywords = {Extern, ⛔ No DOI found}, } @inproceedings{judmaier_sustainable_2008, address = {Barcelona}, title = {Sustainable {Living} – {A} multiplayer educational game based on {ECODESIGN}}, publisher = {International Conference on Engineering and Product Design Education}, author = {Judmaier, Peter and Huber, Maria and Pohl, Margit and Rester, Markus and Leopold, D.}, year = {2008}, keywords = {Extern, ⛔ No DOI found}, } @inproceedings{wimmer_learning_2003, address = {Tokyo}, title = {Learning and {Understanding} {ECODESIGN} - {Preparing} the {Complex} {Environmental} {Relations} of {Products} for {Straightforward} {Application} in {Companies}}, url = {http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1322702}, publisher = {3rd International Symposium on Environmentally Conscious Design and Inverse Manufacturing}, author = {Wimmer, W. and Judmaier, Peter}, year = {2003}, keywords = {Extern, design for environment, ecology, educational computing, educational courses, environmental factors, product development, ❓ Multiple DOI}, } @article{judmaier_learn_1999, title = {Learn {It}: {Dokumentation} der {Entwicklungsumgebung} für die {Lernsoftware}; {Im} {Rahmen} des vom {Arbeitsmarkt} {Service} unterstützten {Telelearning} {Projektes} "as.fit"}, author = {Judmaier, Peter and Payr, S. and Piringer, Gunter}, year = {1999}, keywords = {Extern, ⛔ No DOI found}, } @article{fleissner_innovationszahlung_1992, title = {Innovationszählung in Österreich. {Endbericht} der {Pilotstudie} 1989}, author = {Fleissner, Peter and Judmaier, Peter and Schwartz, Luc}, year = {1992}, keywords = {Extern, ⛔ No DOI found}, } @article{judmaier_myzel_2003, title = {Myzel - {Beispiele} einer {Lernumgebung} in {Form} einer virtuellen {Gesellschaft}}, author = {Judmaier, Peter}, year = {2003}, keywords = {Extern, ⛔ No DOI found}, } @article{judmaier_universitatslehrgang_2003, title = {Universitätslehrgang für umweltgerechte {Produktgestaltung}/{ECODESIGN}}, author = {Judmaier, Peter and Pohl, Margit and Raichl, F. and Vierlinger, U. and Wimmer, W.}, year = {2003}, keywords = {Extern, ⛔ No DOI found}, } @article{judmaier_ecodesign_2005, title = {{ECODESIGN} {eLearning}}, author = {Judmaier, Peter and Rester, Markus and Pohl, Margit and Wimmer, W.}, year = {2005}, keywords = {Center for Sustainable Mobility, Extern, ⛔ No DOI found}, } @article{pohl_ecodesign_2005, title = {Ecodesign - {Design} and {Evaluation} of an {E}-{Learning} {System} for {Vocational} {Training}}, url = {http://igw.tuwien.ac.at/igw/menschen/pohl/papers/Ecodesign_-_Design_and_Evaluation.pdf}, doi = {10/gh3758}, author = {Pohl, Margit and Rester, Markus and Judmaier, Peter and Stöckelmayr, K.}, year = {2005}, keywords = {Extern, collaborative learning, evaluation of e-learningsystems, life-long learning, vocational training}, } @book{pohl_designing_2006, address = {Vienna University of Technology, Wien}, title = {Designing {Communication} and {Cooperation} {Processes} for {Adult} {Learners}}, volume = {Proceedings of the 10th IACEE World Conference on Continuing Engineering Education (WCCEE)}, publisher = {M. Jones, A. Krieger, F. Reichl, A. Steiner (Hrg.)}, author = {Pohl, Margit and Rester, Markus and Judmaier, Peter and Reichl, F. and Jerlich, J. and Obermüller, E. and Stöckelmayr, K.}, year = {2006}, keywords = {Extern}, } @article{pohl_ecodesign_2006, title = {Ecodesign - ein {Online}-{Universitätslehrgang} für nachhaltige {Produktentwicklung}}, volume = {Forschung zu Blended Learning: österreichische F \& E Projekte und EU-Beteiligungen}, author = {Pohl, Margit and Rester, Markus and Judmaier, Peter and Reichl, F. and Jerlich, J. and Obermüller, E. and Stöckelmayr, K.}, year = {2006}, keywords = {Extern}, } @phdthesis{judmaier_konzept_2005, address = {Wien}, type = {Dissertation}, title = {Konzept und {Umsetzung} eines {eLearning}-{Kurses} für die berufsbegleitende {Erwachsenenbildung}}, school = {Technische Universität}, author = {Judmaier, Peter}, year = {2005}, keywords = {Extern}, } @book{judmaier_myzel_2002, address = {Tampere}, title = {Myzel - {Selforganization} in {Networked} {Worlds}}, url = {http://www.digra.org/dl/db/05164.08405.pdf}, publisher = {Digital Games Research Association (DiGRA)}, author = {Judmaier, Peter and Piringer, Gunter and Piringer, Jörg}, year = {2002}, keywords = {Design and analysis of games, Extern, community game, extreme programming, massive multiplayer game, online game, simulation game, virtual societies}, } @book{wimmer_stimulating_2002, address = {Wien}, title = {Stimulating {ECODESIGN} in companies - {The} development of an e-learning shell for training the way to environmentally sound products}, volume = {Proceedings of the Fourth International Symposium on Eco-Efficiency and the Drive Towards Sustainability}, publisher = {Technische Universität}, author = {Wimmer, W. and Judmaier, Peter and Attwenger, R.}, year = {2002}, keywords = {Extern}, } @mastersthesis{judmaier_virtual_2001, address = {Wien}, title = {Virtual {Societies}. {Die} {Möglichkeiten} von {Online} {Community} {Games} am {Beispiel} “{Myzel}”}, school = {Technische Universität}, author = {Judmaier, Peter}, year = {2001}, keywords = {Extern}, }