Projects
2ndVisApp
Nowadays media content is consumed through the parallel use of multiple devices. A possible scenario that supports the parallel use of multiple devices is a second screen setting.
Seekoi
Seekoi - the system for easily creating context-oriented content - allows any user regardless of programming experience to create and consume context-oriented applications.
e-learning for the Microsoccer Academy
Converting training at the Microsoccer Academy to e-learning
CARMA -Center for Applied Research in Media Assisted Healthcare for Motion and Activity
Establishing and sustainably positioning a centre for applied research into media-supported healthcare with a focus on exercise and activity
TriLite 360°
Developing a mobile Virtual Reality App for businesses to support sales
ALGIS - Allgemeingültige Lösung für Geschäfts-Informations-Systeme
Platform for the collection of scattered information
CargoRider – A new way of traveling
CargoRider explores travel alternatives for an open-minded audience. Is it possible to create an Interrail inspired network of cargo ships that offers flexibility and attracts young people?
Gender Watch App
Investigating gender aspects in media
Pitoti 3D
Italy’s petroglyphs were carved into rock faces by prehistoric cultures. This project sets out to investigate and document the 3D nature of these petroglyphs for the first time.
Digital interactive display window application
Concept development for gesture controlled product presentation at the point-of-sale
Visual Analytics for real estate platform
Using Visual Analytics to make a pool of current and historical data explorable.
GAIT-Score II
The goal is the development of a prototypic interactive learning software that helps students learn to perform observational clinical gate analysis.