Institute of


Top Publications
Husinsky, Matthias, & Bruckner, Franziska. (2018, March). Virtual Stage: Interactive Puppeteerting in Mixed Reality. Paper Presentation presented at the ANIVAE - 1st Workshop on Animation in Virtual und Augmented Environments, IEEE VR 2018, Reutlingen.
Luh, R., Schramm, G., Wagner, M., Janicke, H., & Schrittwieser, S. (2018). SEQUIN: a grammar inference framework for analyzing malicious system behavior. Journal of Computer Virology and Hacking Techniques, 01–21.
Zeppelzauer, M., Zielinski, B., Juda, M., & Seidl, M. (2018). A Study on Topological Descriptors for the Analysis of 3D Surface Texture. Journal on Computer Vision and Image Understanding (CVIU), 167, 74–88.
Vogt, G. (2018). Wearable Theatre – Totaltheater, virtueller Raum und die Frage nach Akteur*innen und Räumen eines Theaters and der Schnittstelle von Live Erfahrung und immersiver VR Gestaltung. Presented at the Jahrestagung der GFT, Düsseldorf, Germany.
Kastel, T. (2017, October). VR/AR Training Apps with Interactive Real-Time Character Animation. Workshop presented at the STEM Education in Virtual Worlds Workshop Series, Penn State University Altoona, Pennsilvania, USA.
Kastel, T., Hosta, U., Becker, J., Schiemer, E.-M., Engel, A., Sladkova, A., & Hills, E. (2017). Turning Points - Interactive Video Storytelling. FKT Magazin, (05/2017), 193–198.
Kastel, T. (2016, November). VR/AR Training App for Theatre and Film Actors. Präsentation presented at the NEM Art&Design Competition, Porto, Portugal.
Adam, J., Amouzegh, D., Bujokova, P., Kastel, T., Valéry, D., Sanmartin Marco, L., … Trim, R. (2016). Setting Up a Broadcast Ready Virtual Studio with Position, Focus and Zoom Tracking in the Real-time Engine Unity3D. In Proceedings (p. 6). Windhoek, Namibia.
Behringer, R., & Kastel, T. (2016). Augmented Reality in Cultural Context. In Kultur und Informatik (XIV): "Augmented Reality" (pp. 197–206). Glückstadt: vwh Verlag.
Altendorfer, K., Felberbauer, T., & Jodlbauer, H. (2016). Effects of forecast errors on optimal utilisation in aggregate production planning with stochastic customer demand. International Journal of Production Research, 54(12), 3718–3735.
Michelberger, F., Judmaier, P., Rottermanner, G., Größbacher, S., Viertelmayer, A., Bichler, R., … Kriegshaber, U. (2016). Gender- und Diversity-Kriterien im sicherheitskritischen Arbeitsumfeld. Berlin: epubli (neopubli GmbH).
Zeppelzauer, M., Zielinski, B., Juda, M., & Seidl, M. (2016). A Study on Topological Descriptors for the Analysis of 3D Surface Texture. Journal on Computer and System Sciences, 60.
Doppler, J., Sommer, S., Gradl, C., & Rottermanner, G. (2016). BRELOMATE - A Distributed, Multi-device Platform for Online Information, Communication and Gaming Services Among the Elderly. In K. Miesenberger, C. Bühler, & P. Penaz (Eds.), Computers Helping People with Special Needs (Part 1) (Vol. 9758, pp. 277–280). Cham: Springer International Publishing.
Felberbauer, T., Dörner, K. F., & Gutjahr, W. J. (2016). Hybrid metaheuristics for project scheduling and staffing, considering project interruptions and labor contracts. In G. Feichtinger, H. Dawid, K. Dörner, P. M. Kort, & A. Seidl (Eds.), Dynamic Perspectives on Managerial Decision Making - Essays in Honor of Richard Hartl. Springer.
Peirleitner, A., Altendorfer, K., & Felberbauer, T. (2016). A Simulation Approach for Multi-stage Supply Chain Optimization to Analyze Real World Transportation Effects. In Proceedings of the 2016 Winter Simulation Conference.
Kastel, T. (2015). Abstract zum Workshop: AR‘istophanes – Mixed Reality Theater. In PODIUM - Journal der Deutschen Theatertechnischen Gesellschaft. Bonn, Germany: Deutsche Theatertechnische Gesellschaft Service GmbH.
Reimann, C., Reiner, M., Vitkauskaite, E., & Kastel, T. (2015). Innovation and Project Management in International Distributed Teams. A Description of an Current Project Work. In Systems, Software and Services Process Improvement (pp. 276–283). Ankara: Springer.
Kastel, T. (2015). Interdisciplinary Mixed Reality Theatre. In Abstractbook - Design and Creativity Research Student Symposium 2015. Leeds, UK.
Wagner, M., Fischer, F., Luh, R., Haberson, A., Rind, A., Keim, D. A., & Aigner, W. (2015). A Survey of Visualization Systems for Malware Analysis. In R. Borgo, F. Ganovelli, & I. Viola (Eds.), Eurographics Conference on Visualization (EuroVis) - STARs (pp. 105–125). Cagliari, Italy: The Eurographics Association.
Sommer, S., Doppler, J., Rottermanner, G., Judmaier, P., & Pflegerl, J. (2015). BRELOMATE - Ein Second Screen Spiele- und Kommunikationsportal für ältere Menschen. In A. Weisbecker & A. Schmidt (Eds.), Mensch und Computer 2015 – Workshopband (pp. 605–609). Berlin: De Gruyter Oldenbourg.