Top Publikationen
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Vogt, G. (2019, January). Regarding Michael Dostowjewksi. - Wearable Theatre, Digital Companions and Interpellation in Virtual Environments. Presented at the Multispecies Storytelling in Intermedial Practices, Lineus University Vaxjö.
Felberbauer, T., Gutjahr, W. J., & Doerner, K. F. (2018). Stochastic project management: multiple projects with multi-skilled human resources. Journal of Scheduling.
Felberbauer, T., Hübl, A., Altendorfer, K., & Gattringer, J. (2018). STRATEGIC SUPPLY CHAIN DESIGN FOR AN AUSTRIAN WINTER ROAD SERVICE PROVIDER. In 2018 Winter Simulation Conference (WSC) (pp. 3120–3131).
Husinsky, Matthias, & Bruckner, Franziska. (2018). Virtual Stage: Interactive Puppeteerting in Mixed Reality. Presented at the ANIVAE - 1st Workshop on Animation in Virtual und Augmented Environments, IEEE VR 2018, Reutlingen.
Luh, R., Schramm, G., Wagner, M., Janicke, H., & Schrittwieser, S. (2018). SEQUIN: a grammar inference framework for analyzing malicious system behavior. Journal of Computer Virology and Hacking Techniques, 01–21.
Michelberger, F., & Judmaier, P. (2018). Mobility as a Service - An Example of a New Mobility Service for Passengers on Freight Ships. In Proceedings of 22nd International Scientific Conference Transport Means 2018 (pp. 252–257). Lithuania.
Slijepcevic, D., Zeppelzauer, M., Raberger, A.-M., Schwab, C., Schuller, M., Baca, A., … Horsak, B. (2018). Automatic Classification of Functional Gait Disorders. IEEE Journal of Biomedical and Health Informatics, 5(22), 1653–1661.
Wagner, M., Slijepcevic, D., Horsak, B., Rind, A., Zeppelzauer, M., & Aigner, W. (2018). KAVAGait: Knowledge-Assisted Visual Analytics for Clinical Gait Analysis. IEEE Transactions on Visualization and Computer Graphics (TVCG), 25(3), 1528–1542.
Zeppelzauer, M., Zielinski, B., Juda, M., & Seidl, M. (2018). A Study on Topological Descriptors for the Analysis of 3D Surface Texture. Journal on Computer Vision and Image Understanding (CVIU), 167, 74–88.
Kastel, T., Hosta, U., Becker, J., Schiemer, E.-M., Engel, A., Sladkova, A., & Hills, E. (2017). Turning Points - Interactive Video Storytelling. FKT Magazin, (05/2017), 193–198.
Kastel, T. (2017, October). VR/AR Training Apps with Interactive Real-Time Character Animation. Workshop presented at the STEM Education in Virtual Worlds Workshop Series, Penn State University Altoona, Pennsilvania, USA.
Peirleitner, A. J., Altendorfer, K., & Felberbauer, T. (2017). Simulation based manufacturing system improvement focusing on capacity and mrp decisions — A practical case from mechanical engineering. In 2017 Winter Simulation Conference (WSC) (pp. 3876–3887).
Adam, J., Amouzegh, D., Bujokova, P., Kastel, T., Valéry, D., Sanmartin Marco, L., … Trim, R. (2016). Setting Up a Broadcast Ready Virtual Studio with Position, Focus and Zoom Tracking in the Real-time Engine Unity3D. In Proceedings (p. 6). Windhoek, Namibia.
Altendorfer, K., Felberbauer, T., & Jodlbauer, H. (2016). Effects of forecast errors on optimal utilisation in aggregate production planning with stochastic customer demand. International Journal of Production Research, 54(12), 3718–3735.
Behringer, R., & Kastel, T. (2016). Augmented Reality in Cultural Context. In Kultur und Informatik (XIV): "Augmented Reality" (pp. 197–206). Glückstadt: vwh Verlag.
Blumenstein, K., Niederer, C., Wagner, M., Schmiedl, G., Rind, A., & Aigner, W. (2016). Evaluating Information Visualization on Mobile Devices: Gaps and Challenges in the Empirical Evaluation Design Space. In Proceedings of 2016 Workshop on Beyond Time And Errors: Novel Evaluation Methods For Visualization (pp. 125–132). Baltimore, MD, USA: ACM.
Felberbauer, T., Dörner, K. F., & Gutjahr, W. J. (2016). Hybrid metaheuristics for project scheduling and staffing, considering project interruptions and labor contracts. In G. Feichtinger, H. Dawid, K. Dörner, P. M. Kort, & A. Seidl (Eds.), Dynamic Perspectives on Managerial Decision Making - Essays in Honor of Richard Hartl. Springer.
Horsak, B., Dlapka, R., Iber, M., Gorgas, A.-M., Kiselka, A., Gradl, C., … Doppler, J. (2016). SONIGait: a wireless instrumented insole device for real-time sonification of gait. Journal on Multimodal User Interfaces, 10(3), 195–206.
Kastel, T. (2016, November). VR/AR Training App for Theatre and Film Actors. Präsentation presented at the NEM Art&Design Competition, Porto, Portugal.