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Felberbauer, T., Gutjahr, W. J., & Doerner, K. F. (2018). Stochastic project management: multiple projects with multi-skilled human resources. Journal of Scheduling. https://doi.org/10.1007/s10951-018-0592-y
Felberbauer, T., Hübl, A., Altendorfer, K., & Gattringer, J. (2018). STRATEGIC SUPPLY CHAIN DESIGN FOR AN AUSTRIAN WINTER ROAD SERVICE PROVIDER. In 2018 Winter Simulation Conference (WSC) (pp. 3120–3131). https://doi.org/10.1109/WSC.2018.8632425
Husinsky, Matthias, & Bruckner, Franziska. (2018). Virtual Stage: Interactive Puppeteerting in Mixed Reality. Presented at the ANIVAE - 1st Workshop on Animation in Virtual und Augmented Environments, IEEE VR 2018, Reutlingen.
Luh, R., Schramm, G., Wagner, M., Janicke, H., & Schrittwieser, S. (2018). SEQUIN: a grammar inference framework for analyzing malicious system behavior. Journal of Computer Virology and Hacking Techniques, 01–21. https://doi.org/10.1007/s11416-018-0318-x
Michelberger, F., & Judmaier, P. (2018). Mobility as a Service - An Example of a New Mobility Service for Passengers on Freight Ships. In Proceedings of 22nd International Scientific Conference Transport Means 2018 (pp. 252–257). Lithuania.
Bruckner, Franziska, Gilic, N., Sulic, D., & Turkovic, H. (Eds.). (2018). Global Animation Theory. International Perspectives at Animafest Zagreb. London, New York: Bloomsbury Academic.
Zeppelzauer, M., Zielinski, B., Juda, M., & Seidl, M. (2018). A Study on Topological Descriptors for the Analysis of 3D Surface Texture. Journal on Computer Vision and Image Understanding (CVIU), 167, 74–88. https://doi.org/10.1016/j.cviu.2017.10.012
Vogt, G. (2018). Wearable Theatre – Totaltheater, virtueller Raum und die Frage nach Akteur*innen und Räumen eines Theaters and der Schnittstelle von Live Erfahrung und immersiver VR Gestaltung. Presented at the Jahrestagung der GFT, Düsseldorf, Germany.
Peirleitner, A. J., Altendorfer, K., & Felberbauer, T. (2017). Simulation based manufacturing system improvement focusing on capacity and mrp decisions — A practical case from mechanical engineering. In 2017 Winter Simulation Conference (WSC) (pp. 3876–3887). https://doi.org/10.1109/WSC.2017.8248098
Kastel, T. (2017, October). VR/AR Training Apps with Interactive Real-Time Character Animation. Workshop presented at the STEM Education in Virtual Worlds Workshop Series, Penn State University Altoona, Pennsilvania, USA.
Kastel, T., Hosta, U., Becker, J., Schiemer, E.-M., Engel, A., Sladkova, A., & Hills, E. (2017). Turning Points - Interactive Video Storytelling. FKT Magazin, (05/2017), 193–198.
Kastel, T. (2016, November). VR/AR Training App for Theatre and Film Actors. Präsentation presented at the NEM Art&Design Competition, Porto, Portugal.
Adam, J., Amouzegh, D., Bujokova, P., Kastel, T., Valéry, D., Sanmartin Marco, L., … Trim, R. (2016). Setting Up a Broadcast Ready Virtual Studio with Position, Focus and Zoom Tracking in the Real-time Engine Unity3D. In Proceedings (p. 6). Windhoek, Namibia.
Behringer, R., & Kastel, T. (2016). Augmented Reality in Cultural Context. In Kultur und Informatik (XIV): "Augmented Reality" (pp. 197–206). Glückstadt: vwh Verlag.
Altendorfer, K., Felberbauer, T., & Jodlbauer, H. (2016). Effects of forecast errors on optimal utilisation in aggregate production planning with stochastic customer demand. International Journal of Production Research, 54(12), 3718–3735. https://doi.org/10.1080/00207543.2016.1162918
Michelberger, F., Judmaier, P., Rottermanner, G., Größbacher, S., Viertelmayer, A., Bichler, R., … Kriegshaber, U. (2016). Gender- und Diversity-Kriterien im sicherheitskritischen Arbeitsumfeld. Berlin: epubli (neopubli GmbH).
Felberbauer, T., Dörner, K. F., & Gutjahr, W. J. (2016). Hybrid metaheuristics for project scheduling and staffing, considering project interruptions and labor contracts. In G. Feichtinger, H. Dawid, K. Dörner, P. M. Kort, & A. Seidl (Eds.), Dynamic Perspectives on Managerial Decision Making - Essays in Honor of Richard Hartl. Springer.
Zeppelzauer, M., Zielinski, B., Juda, M., & Seidl, M. (2016). A Study on Topological Descriptors for the Analysis of 3D Surface Texture. Journal on Computer and System Sciences, 60.
Doppler, J., Sommer, S., Gradl, C., & Rottermanner, G. (2016). BRELOMATE - A Distributed, Multi-device Platform for Online Information, Communication and Gaming Services Among the Elderly. In K. Miesenberger, C. Bühler, & P. Penaz (Eds.), Computers Helping People with Special Needs (Part 1) (Vol. 9758, pp. 277–280). Cham: Springer International Publishing.
Peirleitner, A., Altendorfer, K., & Felberbauer, T. (2016). A Simulation Approach for Multi-stage Supply Chain Optimization to Analyze Real World Transportation Effects. In Proceedings of the 2016 Winter Simulation Conference.